What's sad is when PS3 and 360 fanboys thought the PS3 and 360 footage of games looked worse than PS3 and 360 games just because it was at a Nintendo conference. Btw, last time I checked, Zelda was a Nintendo exclusive, and therefore is made by Nintendo. You can ask anyone at the Nintendo conference, or check a YouTube video. You can see people changing the time of day, and therefore the lighting, and also change the camera, all in real time, invalidating your argument that it was simpl...
Not only will there be lag between the Vita and PS3 because the connection is a slow Bluetooth connection, but you will have to buy the game twice to play in a different room anyway. Think of the PS3 and Vita as a Cloud Saving System. Where you have to buy the game twice. Btw, the Gamecube connected with the Gameboy Advanced way earlier than the PSP was created. Not to mention, you already have limitations with only one PSN account per Vita and $115 32GB memory cards. What a pathetic arg...
Going for anything but hardcore next generation is a death sentence, and all three console makers know that. They know they can't compete with the phone market anymore. Kinect will most likely be the last casual peripheral we will see in some time.
The last Radeon HD series chips that use the 40nm process are the 6000 series. The HD7000 series uses 28 nm processes.
The Cell is only 1 core, or PPE if you don't know. There are 7 SPEs that share the burden of the PPE. The RSX was shit, don't listen to Sony's marketing hype. Even the Xenos was better. Not to mention that the Gpu in the Wii U will be at least 4 times the power of that. Btw, the Cell pales in comparison to the Power7, no matter which way you put it.
I think that the RAM they are talking about is eDRAM, which IBM can fit 1 Gigabit(1 eight of a gigabyte) onto a chip. If the article was wrong and meant 768 Mb, that would be about 95 MB of eDRAM on chip. For comparison, the Xbox360 only has 10.5MB on chip. Not to mention a HD4870, which is a reasonable prediction for the gpu, is about 4 times as powerful as Xenos.
You do know that consoles use an ultra fast, expensive version of the ram you buy, right? While you may be able to get 8 DDR2 or DDR3 RAM for £25, that money might get you 2gigs max for a console.
Consoles don't have to run OS, and the games are tailor made and optimized for consoles nowadays. It's more like buying a $450 computer for $300. The Wii U will probably play at 1080p and 45-60 fps.
You would have to pay upwards of $900 dollars to get 20x the power of a 7th gen console. Expect 6x to 8x the power of a PS3 or Xbox360. The Wii was about 3 times more powerful than a GC btw.
Hey qwertyz, do you do this all the time? There is no way you can cost and heat effectively place even one GTX580 into a console as high and half as thin as a PC. Unless you wait until GTX580 because part of the low end section of graphics cards there is no way thats happening. Not to mention you aren't going to see 28nm being mass produced until about 2015. Current consoles use about 100 watts all together. A 580 uses 3 times that and would easily melt a console. So unless you are willin...
I think you might be insane with your assumptions with the PS4. Think 1080p at 45-60 frames. 50 gigs of space on a disk at 8x read speed, probably 2 PPEs and 8-12 SPEs, with a mid range graphics card and 2 gigs of fast ram pooled. Unless you want a PC sized box at more than $650 bucks, you can't get what you specified.
The PS3 and PSV combo in the real world can not be compared to the Wii U. You would have to pay atleast $400 for both and 80 dollars for a game because you have to buy the game for both systems. After all that, it basically makes you either have a basic HUD on the Vita for PS3 games, you can't play PS3 games on the Vita because it it too weak and the streaming has too much lag, and every Vita game played on the PS3 will be in 960 x 540. Think of the PS3 + Vita as a complex way to share sa...
You can't seriously tell me you can get as much out of Angry Birds as you get from a game like Elder Scrolls 5. Or any console or PC game for that matter. All you get with mobile gaming are minigames. I mean, you get what you pay for. As long as a mobile device can't use the same engines as a console or PC, all it will get are a series of minigames they call real games.
Are you happy that you have to buy the same game twice to play it like the Wii U? I guess so! It's either that or playing a laggy, 960x560 game on you giant 1080p TV with crappy textures using the PSV as a controller, because the Vita is not powerful enough to play PS3 games. Not to mention it'll be really laggy. Have fun paying up to $90 to play the same thing the Wii U can do for $50-$60 without lag and a native 1080p.
The Wii U didn't get 3rd party support because a game couldn't be ported without creating the game again to accommodate to low power. As long as Wii U releases first next gen, it will get all third party games and will become the developers console of choice. And what company would spend $100 million to make a game look better than now? It takes money to make a game look better, so all the PS4 and 720 will get are framerate increase and higher res textures.
It took Vigil games 3 men to port Darksiders 2 to Wii U in 5 weeks, and took them 10 minutes of code to add the code for a second screen. Try again.
You would have to buy the game twice. Or have the PS3 version would look terrible. Not to mention, the PS3 doesn't have a dedicated wireless transfer system, so the picture quality would be crappt and laggy, while the Wii U has a dedicated, super fast connect for fast wireless transfer because it's meant to do that. The PS3 + PSV sound like the Wii U on paper, but they aren't. The only things you could do is have a server and save all your achievements and saves on the cloud. But ...
If what you said is true, we would be on gen 3 or 4. And there is no way they could fit a chip you described in a console. Xbox 360 ran on DirectX 9.
I didn't read anything about being 2 times the power at all. Maybe you should read the article again?
Tl;dr.