Sucks to see Socom:4 is just a 3rd person mod of MAG material. No highres textures or anything, all the same lowres textures from MAG that were needed for 256 players.
Fanbois will masturbate to their games regardless.
They are always looking for a reason to rub one off.
The silly insta killing knife and 5 ft reach commando perk need to go.
At least add a body armour perk that makes you immune to knifes.
I just hate the knife and the stupid commando perk. Insta-knifing from 5 ft away is a gamebreaker for me.
Being a owner of both consoles, I'm still getting it on XBOX.
1) I remember reading GTA had issues with the PS3 and PC ports since it was developed on the 360, I want to avoid that.
2)I think the online playerbase will be bigger and last longer on XBOX.
3) More friends getting it on XBOX than PS3. I'll stick to exclusives on the PS3.
Unfortunately those are stills with AA turned up.
There's no way in the hell the XBOX can run any game with Anti Aliasing. But, they did a good job on the beta reducing the jaggies compared to H3 multiplayer.
Got it back from Amazon. $56.00 + $20 gift card, release day delivery.
All those single player items are going to be earned by playing anyway.
Amazon is the better choice.
Well this is the beginning of the end. When Socom 4 hits MAG will be deserted by the 6 players still playing and the devs. MAG was just s tech demo to test their 256 network anyway.
That is badass.
Now we need to see one of the SSF4 character menu.
Everyone run to the MS expertzone. Same deal with the Halo Reach keys.
lol that article compares RDR to SSF4 mulitplayer lobbies.
Silly.
So how are you enjoying that map pack?
"You are all google master" - DirtyLary
both
I agree. Trey put out a solid Multiplayer experience. I still go back to it.
The fanbois needs to remove the blinders and realize the better dev that actually supports their product post sale.
Having both consoles, I'm getting it on 360.
More of a player base, and if like GTA it was developed on the 360 and the PS3 "port" had issues.
Worked, thanks.
This needs to be patched and removed by VALVE asap. This ruins the whole idea of weekly mutations and takes the fun right out of it.
+30 hours and hopefully 2 expansions if RS stays true to form.
Commando is gone I'm sure. Trey studio already said it was a BS perk that broke gameplay. The W@W knife was good enough, you actually had to step into a guy, no 5ft lightsaber knifing of MW2