@gamenamefame @ballseye
I think everyone is really blowing this thing out of proportion. Everyone has some type of brand loyalty, but calling someone a name bc they like a particular system is crazy. I guess more than anything, the argument is for people to have an "informed & educated" opinion. I am a true gamer so I have both systems pre-ordered bc of their advantages. We as a community have to do a better job of keeping our passion but also understanding tha...
It's also about how fast those operations can be done. Based on leaked info, Xbox is going to process 1.23 tflops with a max 102 gb/s bandwidth compared to 1.84 tflops & a max of 224 gb/s bandwidth on ps4. Plus it's easier to move info with unified memory. I hope that's not the case either bc Xbox is my preferred system but I own all.
You do realize that this had to be added to the ps4 bc it did read comps & write compose together @ 1.76 tflops. Xbox one doesn't have it bc they have it preloaded in the OS to read at 1.23 tflops AND write @ 1.23 tflops simultaneously. That helps with overall performance. Even with huma, ur looking at max 18% power diffential, which is the same as last gen between 360 & ps4. Dedicated servers tho is the defining factor that separates the two. Xbox one has it PS4 doesn't.