Datdude03

Member
CRank: 5Score: 220

You do realize that this had to be added to the ps4 bc it did read comps & write compose together @ 1.76 tflops. Xbox one doesn't have it bc they have it preloaded in the OS to read at 1.23 tflops AND write @ 1.23 tflops simultaneously. That helps with overall performance. Even with huma, ur looking at max 18% power diffential, which is the same as last gen between 360 & ps4. Dedicated servers tho is the defining factor that separates the two. Xbox one has it PS4 doesn't.

4621d ago 0 agree3 disagreeView comment

@gamenamefame @ballseye

I think everyone is really blowing this thing out of proportion. Everyone has some type of brand loyalty, but calling someone a name bc they like a particular system is crazy. I guess more than anything, the argument is for people to have an "informed & educated" opinion. I am a true gamer so I have both systems pre-ordered bc of their advantages. We as a community have to do a better job of keeping our passion but also understanding tha...

4636d ago 0 agree0 disagreeView comment

It's also about how fast those operations can be done. Based on leaked info, Xbox is going to process 1.23 tflops with a max 102 gb/s bandwidth compared to 1.84 tflops & a max of 224 gb/s bandwidth on ps4. Plus it's easier to move info with unified memory. I hope that's not the case either bc Xbox is my preferred system but I own all.

4780d ago 4 agree1 disagreeView comment