DanCrabtree

Contributor
CRank: 13Score: 54280

Certainly modern military shooters value bravado and chaos over subtlety and fear, but from the perspective of EA, Activision, does it matter? I mean, scoreboard, right?

5179d ago 0 agree0 disagreeView comment

I mean, there will be folks who love Terminator 2: Judgment Day, and there will be folks who love Eternal Sunshine of the Spotless Mind. I think what Naughty Dog wanted to do, they did well for the audience that wanted it. Some gamers, like myself and apparently the writer of this article, are looking for games to make an argument, to make a judgment call about values or interactivity. Uncharted 3 does not do this. It does super sweet uhsplozhuns and planes. Both are great things, in their ow...

5189d ago 1 agree2 disagreeView comment

Yeah, Sony has a ton of disc-based exclusives coming this fall as well.

Also, Papo & Yo, which I LOVED when I played it at E3, is slated for 2012.

5294d ago 7 agree0 disagreeView comment

Sadly, not the most pressing news to come out of the UK today.

5308d ago 4 agree0 disagreeView comment

Agreed. Wallets speak louder than journalists.

5383d ago 1 agree0 disagreeView comment

Ah, but then there are the quick, almost comical sex scenes from Assassin's Creed 2 and Brotherhood that function as character development rather than an end goal. I'd like to see more of that, if anything.

5414d ago 0 agree0 disagreeView comment

Honestly, at that point why not just make the game an RPG? I don't think story and player choices are exclusive elements, but certainly tough to tie together, especially when you make it MMO.

5442d ago 0 agree0 disagreeView comment

I agree, but I will say that there's a sizable contingent of gamers out there who don't really care about story elements or character, and they would much prefer to grind through nearly pointless side quests for as long as possible. I don't think WoW would be a control example of this, but certainly a viable one.

5442d ago 0 agree0 disagreeView comment

I agree to a certain extent, and I think that developers would do well to include as much choice as possible in their game romances.

However, if they are confining the characters to a directed narrative, I don't see why it should be any less acceptable to force homosexual romance on the player than heterosexual romance.

Maybe this is burning a sacred cow here, but what if Mario was after Prince Peach instead?

5442d ago 0 agree0 disagreeView comment

Wind Waker comes pretty close - but no cigar.

5442d ago 1 agree0 disagreeView comment

Vance family ftw!

5453d ago 0 agree0 disagreeView comment

Honey I Shrunk the Kids: The Game. I'm calling it now.

5453d ago 0 agree0 disagreeView comment

I feel like this kind of advice could apply to pretty much any video game to movie adaptation. Good stuff.

5461d ago 0 agree0 disagreeView comment

That is some incredible tech. Not that the Move demos haven't shown really similar gameplay, but it's cool to see it for PC.

5464d ago 1 agree0 disagreeView comment

I can definitely appreciate the idea that it's not a great horror game. I do think it's a pretty solid sci-fi shooter, though, which is why I liked it and scored it as such. I think there's some merit to detracting from the game's goodness because of the action orientation since it's self-described as survival horror, which I don't think it is. There were plenty of people who felt the same way (online forums and whatnot) and were upset as a result. I was more of the m...

5470d ago 1 agree0 disagreeView comment

Locke is mah jams.

5485d ago 0 agree0 disagreeView comment

GET OUT.

5488d ago 0 agree0 disagreeView comment

Jak and Daxter 2 is probably my favorite PS2 game of all time. It was GTA4 before GTA4 knew it was GTA4.

5488d ago 1 agree0 disagreeView comment

Pacing is one of those often ignored areas in games, whether by developers or reviewers. Glad to see it get some attention here.

5493d ago 0 agree0 disagreeView comment

THIS:

http://www.youtube.com/watc...

5502d ago 0 agree0 disagreeView comment