ill stick to digital foundry comparison not half ass one made by gametrailers
http://www.eurogamer.net/ar...
360 version of Dead Rising 2 runs at native 720p resolution with the bonus addition of 2x multi-sampling anti-aliasing. The edge-smoothing is welcome
PS3 version of the game shares the 2x MSAA of its 360 counterpart, but the unfortunate re...
how can something fail if it isnt even out yet
when pigs fly
look that way
we hear that every year
sony did the same back in old days
''Both versions looked absolutely beautiful, proving once more that sthe Unreal 3 engine has lots more juice inside. We did notice that both versions had their fair share of screen tearing throughout, but without running it through our analyzer, the exact amount can only be speculation. Based on this demo, Enslaved is shaping up to be a killer app, and the graphics in this build looked almost identical across platforms.''
proves sony fanboys are the worst
because none of these game were built around move
look the same
you could spend 400 microsoft points on stupid avatar clothing
must be the halo effect
since nearly ever article is 360 and kinect doomed on this site
so much for reach not being system mover
halo effect indeed
little misleading as it stands 140k worldwide
http://gamrfeed.vgchartz.co...
which make you wonder how many they had in stock in the first place
1152x720 all around but manages to up the resolution to nigh-on full 720p, while retaining HDR and employing an inordinate amount of dynamic lights
http://www.eurogamer.net/ar...
@Seijoru killzone levels are tiny compared to reach and have far less going on
more like an official blog show
but there is no denying move software being nothing more than shovelware
your comparing closed corridor game to another with huge open environments