Dance

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CRank: 5Score: 17990

your comparing closed corridor game to another with huge open environments

5634d ago 3 agree3 disagreeView comment

ill stick to digital foundry comparison not half ass one made by gametrailers

http://www.eurogamer.net/ar...

360 version of Dead Rising 2 runs at native 720p resolution with the bonus addition of 2x multi-sampling anti-aliasing. The edge-smoothing is welcome

PS3 version of the game shares the 2x MSAA of its 360 counterpart, but the unfortunate re...

5635d ago 12 agree23 disagreeView comment

how can something fail if it isnt even out yet

5635d ago 6 agree4 disagreeView comment

when pigs fly

5635d ago 3 agree5 disagreeView comment

look that way

5635d ago 2 agree7 disagreeView comment

we hear that every year

5635d ago 2 agree9 disagreeView comment

sony did the same back in old days

5637d ago 0 agree1 disagreeView comment

''Both versions looked absolutely beautiful, proving once more that sthe Unreal 3 engine has lots more juice inside. We did notice that both versions had their fair share of screen tearing throughout, but without running it through our analyzer, the exact amount can only be speculation. Based on this demo, Enslaved is shaping up to be a killer app, and the graphics in this build looked almost identical across platforms.''

5639d ago 32 agree17 disagreeView comment

proves sony fanboys are the worst

5641d ago 5 agree7 disagreeView comment

because none of these game were built around move

5641d ago 0 agree3 disagreeView comment

look the same

5641d ago 4 agree2 disagreeView comment

you could spend 400 microsoft points on stupid avatar clothing

5641d ago 0 agree1 disagreeView comment

must be the halo effect

5641d ago 0 agree0 disagreeView comment

since nearly ever article is 360 and kinect doomed on this site

5642d ago 8 agree2 disagreeView comment

so much for reach not being system mover

5642d ago 1 agree1 disagreeView comment

halo effect indeed

5642d ago 3 agree7 disagreeView comment

little misleading as it stands 140k worldwide

http://gamrfeed.vgchartz.co...

which make you wonder how many they had in stock in the first place

5643d ago 8 agree39 disagreeView comment

1152x720 all around but manages to up the resolution to nigh-on full 720p, while retaining HDR and employing an inordinate amount of dynamic lights

http://www.eurogamer.net/ar...

@Seijoru killzone levels are tiny compared to reach and have far less going on

5644d ago 4 agree13 disagreeView comment

more like an official blog show

5644d ago 17 agree7 disagreeView comment

but there is no denying move software being nothing more than shovelware

5644d ago 0 agree18 disagreeView comment