@deadfrag
They are. They just opened up a new studio in Manchester. That's in addition to their studios in Austin, and Los Angelos. Plus, they've been contracting a few other companies, such has Behaviour Interactive, to do some of the stuff for them. They've probably got over 100 people working on the game right now.
@Docknoss
N4G comments are about as bad as YouTube comments. I really should stop looking at them. At least there are scripts to hide YouTube comments.
Gameplay > Graphics is definitely true. That's the reason I switched from consoles to PC, actually. Maybe I've become a 'hipster' but the majority of games I play nowadays are low-budget PC exclusives that put most of their effort into rewarding gameplay instead of the same dumbed down gameplay designed to appeal to the lowest common denominator rehashed over and over for most AAA games (of course, this applies to PC AAA games as well). Consoles just don't have even clo...
DayZ the mod has a rampant hacking problem and people still love it. Unfortunately, hacking is only one of this game's problems.
Lying and treating your customers like they're dumb is not a good marketing tactic. Unless your customers really are dumb.
Maybe it's a good tactic after all.
I find it hilarious when console gamers say those small and 'irrelevant' games on the PC suck when I can count all the interesting console exclusives in the last generation on one hand. Most everything else is just a rehash of a rehash.
True, that's my opinion, and of course I'm going to be a bit smug about it when people buy the equivalent of a fast food meal for $60 when I can get a nice steak dinner for $15 and they think it's great.
It is mid-range, you'd have to be delusional or misinformed to really believe that. It's just that your average PC is less than mid-range.
There's a lot of grinding in War Thunder as well. You pay with your time instead of money in free-to-play games.
That said, it's still fun. Start learning real-life tactics and the strengths and weaknesses of certain planes, because it really will help, especially in historical battle mode.
N4G is the only game site I see where people are happy that a game is coming out on one system and not another.
I don't think we'll see ArmA for the PS4. The game's too 'simmy' and uses too many keys to really work well with the controller (though there is a touch screen, but I don't know too much about that). I think it might be DayZ after the game gets out of the beta release thing they're doing or maybe Carrier Command. Or a new IP.
They won't, not with a GPU like it has and especially not with the CPU it has. They should have went with cheaper RAM and put that money towards a better CPU.
Oculus Rift, please.
@RememberThe357
I think people taking that comment seriously is the least you have to worry about when it comes to the quality of the comments on this site.
Abysmal, it's like the average age of the users here is 15.
Of course those graphics look great to you if you haven't seen actual great graphics.
Look, I know there are some obnoxious PC people going around trashing the next-gen consoles, but this denial and damage-control is going a bit too far and isn't doing you any good.
Also, just as a side-note directed to anyone in general. Art style should be more important than the technical quality. I think Journey was the best looking console game last year and it w...
The biggest flaw is it's exclusive.
I don't know if you're joking or not, but I hope he does too.
With how awesome the deaths of the NPCs feel, I'd like to see how ND handle's the player's death.
Agree about Steam. Got back into PC gaming recently (was a PC gamer when I was a kid) November last year. Great timing, because I got 15 games during Steam's holiday sales. Really amazing, the deals. I haven't even played over half of the games I bought.
How the hell is a 8.7-9/10 not great?
I doubt they'll be able to implement much of the feedback in time for the April release date (iirc), but hopefully they'll either patch it in or use it for the next game they make, be it another MAG, another SOCOM, or something else entirely.
I don't think it could break Kickstarter records. It'd have to make $4.2 million to beat the highest video game Kickstarter. To beat the highest video game crowd-funding, though, they'd have to beat Star Citizen's $34 million and climbing record.
Besides, much more interesting space games (imo) have had their Kickstarters. The aforementioned Star Citizen, Elite: Dangerous, Limit Theory, The Mandate, and more. It's going to be a tough market for this game, ...