It's entirely possible that he's more helpful than I gave him credit for. I was really curious actually as to the full potential of the dog, but there were no developers around at the event to field my questions.
-Original writer
Perhaps add additional levels, new bosses, new stages, a second cabinet which isn't near identical the American one?
I also have some pretty fond memories of pouring money into arcade machines attempting to beat Magneto (I actually never did, so this was a nice experience in that department). However, the fact is, I can find games on the indie marketplace that have more depth, features, length, and replayability than this port does.
So, while you and I b...
The article clearly praises the pro guitar for its technical achievements and how fun the end product will be. It is solely concerned with how wide scale the adoption of the pro guitar will be, a fact which you agree with it on.
However, do gamers want to make that leap? Do they want to make that step from virtual musicianship to real musicianship?
Hopefully it will allow for Telltale to experiment with some new gameplay mechanics which otherwise wouldn't be possible.
How did a relatively small website manage to get their hands on a review copy of Reach before all of the other big websites? Either way the review is pretty bad, but whatever.
I don't doubt what you said about it being a flop, my comment was directed at HarryMonogenis. I was actually surprised that this contest isn't actually giving away review codes as part of it. Instead, it appears, Ignition is just opting to give out a bunch of stuff not related to the game.
I believe you're thinking of Monday Night Combat and not Blacklight
Hey Rob, if you're the type of gamer who demands perfection out of his or her games, then Two Worlds II will not be for you. However, if you take the time to hop into the world of a game and really explore it and you can overlook some flaws I'd say pick it up.
Or, you could wait until it hits the bargain bin, because it's a steal at half price