x1 sells at cost or profit:
http://www.forbes.com/sites...
ps4 sells at a loss:
http://www.geek.com/games/s...
I'm Ami, everyone's favourite Commander Shepard and Grey Warden. Of course, when I'm not living my fantasy lives, I write for good old Gamerspective. I've been gaming ever since the original Sonic the Hedgehog came out many years ago. Now I'm a fully-fledged gamer armed with a PS3, PS Vita, PSP, 3DS and DS. Warning! Articles may contain fan girling and intense emotions. My PSN is angelicami. Feel free to add me, but please let me know who you are!
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This review brought to you "buy" Sony.
lijk
Xbox One GPU 1.31tf
Lighting and shadowing estimated around 500 Gflops\
Shape 3d audio estimated between 300 to 500 Gflops\
That equals 2.31 with just these 3 things,now this is where it gets tricky!This is not including the scalers chipset which is light years more advance then average people understand!
The insider said Microsoft has a lot off work load gfx caculations done off the GPU and CPU. He said some of the off work load include voxel ray tracing! He said lighting and shadowing takes big performance hits from GPU and CPU!So Microsoft took the workload of GPU to special processors,and caculations on CPU. He said the special processors take the place of GFX Cores. Microsoft couldn't use multiple GPUs because of bandwidth restrictions. So the special processors work as GPU cores with...
So my time is running short with insiders,but they took time to clear up some confusion!Some people might disagreewith things about to be laid out before some will deny and some will instantly get these are the hardcore facts and TRUTHS!So shall we begin?
There is only one GPU in the Xbox One!The confusion comes from there is a micro like GPU in the Kinnect! There is only 12 CUs in the Xbox One GPU that is active,There is 2 reserved for backup! Now we will get into the Tflop numbers!T...
The insider said Microsoft has a lot off work load gfx caculations done off the GPU and CPU. He said some of the off work load include voxel ray tracing! He said lighting and shadowing takes big performance hits from GPU and CPU!So Microsoft took the workload of GPU to special processors,and caculations on CPU. He said the special processors take the place of GFX Cores. Microsoft couldn't use multiple GPUs because of bandwidth restrictions. So the special processors work as GPU cores with...
The insider said Microsoft has a lot off work load gfx caculations done off the GPU and CPU. He said some of the off work load include voxel ray tracing! He said lighting and shadowing takes big performance hits from GPU and CPU!So Microsoft took the workload of GPU to special processors,and caculations on CPU. He said the special processors take the place of GFX Cores. Microsoft couldn't use multiple GPUs because of bandwidth restrictions. So the special processors work as GPU cores with...
Microsoft couldn't afford to put a $400.00 plus GPU in Xbox One because they would lose to much money! Microsoft has entered the realm of Nintendo where they will not lose money on a console at launch or ever! So with the bad news out of the way lets get to the REAL GOOD news and TRUTH?Microsoft couldn't afford all the souped up new Volcanic Island tech so they compromised. They help AMD with research money towards it and helped them with audio processing! For that Microsoft received ...
Now we will begin to cover PRT,tile resources and Mega caches! This article and my post earlier cover the importance of this!Yes the PS4 has it also,but not at the same level or importance as Xbox One!If did it by percentage per say the PS4 would be about 40% efficiency and XBox One would be at 140% efficiency! That is a big difference!The reason why is because Microsoft built this PRT and Tile resource into the system design and APIs! That is why you have to install games to harddrive on Xbo...
Microsoft couldn't afford to put a $400.00 plus GPU in Xbox One because they would lose to much money! Microsoft has entered the realm of Nintendo where they will not lose money on a console at launch or ever! So with the bad news out of the way lets get to the REAL GOOD news and TRUTH?Microsoft couldn't afford all the souped up new Volcanic Island tech so they compromised. They help AMD with research money towards it and helped them with audio processing! For that Microsoft received ...
The insider said Microsoft has a lot off work load gfx caculations done off the GPU and CPU. He said some of the off work load include voxel ray tracing! He said lighting and shadowing takes big performance hits from GPU and CPU!So Microsoft took the workload of GPU to special processors,and caculations on CPU. He said the special processors take the place of GFX Cores. Microsoft couldn't use multiple GPUs because of bandwidth restrictions. So the special processors work as GPU cores with...
Hah, no Slavestation trolls, Ryse must of shut them up, finally.
People now doubting the combat as they cant say anything bad about the impressive visuals other than they just may not suit there tastes. The combat from what ive read will play alot like the critically acclaimed Batman AA and Batman AC games by Rocksteady. Im sure the sony fanboys will then come out and say how terrible the batman games are now to justify continuing to bash this game.
Watchdogs was delayed because the ps4 version isnt ready, its ready on xbox. Ps4 in general is having red line of death issues, you can watch it on youtube.
If PSN hasn't been hacked and brought to its knees, we'll be able to have that comparison.
Seriously, sony drones reporting age old rumors and news and posting it like its something new to talk about, lmao.
Slavestation, i think sony just gave themselves a new moniker. And someone of you thought Xbone was bad. LMAO.
The insider said Microsoft has a lot off work load gfx caculations done off the GPU and CPU. He said some of the off work load include voxel ray tracing! He said lighting and shadowing takes big performance hits from GPU and CPU!So Microsoft took the workload of GPU to special processors,and caculations on CPU. He said the special processors take the place of GFX Cores. Microsoft couldn't use multiple GPUs because of bandwidth restrictions. So the special processors work as GPU cores with...