@The Pope
Sure, in that it interpolates, as I alluded to earlier. The XBox does not know with any precision where the player is in the room, just as the EyeToy did not.
Seem far fetched? Ask yourself a simple question, why is it that studios use expensive mocap suits to capture animation sequences when they could just purchase a 3D camera (by your logic) and make the lives of their actors that much easier?
Like it or not, the wand is exactly the same as one o...
I'm not sure that I understand all of the defenders of Natal. The technology isn't exactly rocket science - the camera sees you just as you would see a movie in the theater, that is in 2D. It is the same technology wise as the EyeToy, as others have remarked.
With the wand, not only does the camera see you, but it knows your exact location in the room. When you move the wand/paintbrush/gun/sword forward, it doesn't just analyze that your arm has grown larger and interpolate wh...
I don't really understand the point of your rants here. It is like you are gleefully dancing around the fact that a hardware system could be maxed out. So what. A friend of mine named recursion could max out any machine alive today or in the future in a matter of moments (at least stack wise). That a machine could be maxed out is nothing surprising, it is a inescapable fact.
Yet you find something intrinsically wrong with Naughty Dog having 'maxed out' the PS3. Why? Is it b...
My usual theory about games, as with movies, is if reviews are not forthcoming before the product is out, the odds on bet is that the product itself is garbage and even the producers know it. I really enjoyed the last Wolfenstein, but the fact that there is no information out there as to the quality of this game gives me a very bad feeling.
Interesting posts by IdleLeeSiuLung, who seems to go back again and again to a two year old article on Dr. Dobbs that says that a 60 line piece of 'C' code is 20x longer for the Cell. He then concludes that since this is the case, it takes a lot longer to code for the Cell, and that debugging must be a nightmare.
What IdleLeeSiuLung doesn't seem to know, or conveniently forgets to add, is that it probably is not the case that people developing for the PS3 work at such a low leve...
Kinect's innovations are set to light the world on fire, though they are vague and difficult to imagine. I think the best way of wrapping our minds around what these innovations might be is to look at what Microsoft apparently realized when they created the peripheral:
1) Having actions (buttons) in a game is a dumb idea. Who in their right mind would ever need to change guns/spells, or quaff a health potion?
2) Having the ability to turn/look around is a dumb idea. I m...