Actually the fanboys are the one who argues about something, take time to research about something that will make them look intelligent, gives figures like 100000% of something, and hates fanboys.
You sir, got it all. :D
From the article, clearly 360 has sharper textures and better lighting. Probably its because Unreal Engine is optimized on 360 first before PS3. But I'll still get the PS3 version, and re-check its graphics with the setting "RGB Full Range (HDMI)" set to "Full" on my 1080p LCD TV. This way I'll know if the article was fair or biased.
Hackers are smart? DDoS are for kids. Anyone can do that.
To hackers, stop kissing Geohot and graf_chakolo asses.
That was before. Today, more and more 3rd party devs are able to optimize their latest games on PS3. There's still room for optimization and enhancement on PS3 games in terms of graphics. XBOX360 has already reached its peak.
I was surprised the PS3 version didn't have the inferior shadows but instead better graphics overall. It also has some objects that isn't showing on 360 version. It isn't noticeable though without comparing static pictures.
Waiting for DF's face off.
UPDATE: Currently running at 1080p. There's definitely an input lag.
I tried setting my PS3 resolution to 720p and the input lag diminishes. Jumping is quicker, connecting specials and combos are much easier, and everything feels more responsive! Can it be more responsive? I'm not sure.
I hope netherrealms studio fixed this issue with 1080p or at least make it 720p only.
UPDATE: Currently running at 1080p. There's definitely an input lag.
I tried setting my PS3 resolution to 720p and the input lag diminishes. Jumping is quicker, connecting specials and combos are much easier, and everything feels more responsive! Can it be more responsive? I'm not sure.
I hope netherrealms studio fixed this issue with 1080p or at least make it 720p only.
UPDATE: Currently running at 1080p. There's definitely an input lag.
I tried setting my PS3 resolution to 720p and the input lag diminishes. Jumping is quicker, connecting specials and combos are much easier, and everything feels more responsive! Can it be more responsive? I'm not sure.
I hope netherrealms studio fixed this issue with 1080p or at least make it 720p only.
UPDATE: Currently running at 1080p. There's definitely an input lag.
I tried setting my PS3 resolution to 720p and the input lag diminishes. Jumping is quicker, connecting specials and combos are much easier, and everything feels more responsive! Can it be more responsive? I'm not sure.
I hope netherrealms studio fixed this issue with 1080p or at least make it 720p only.
UPDATE: Currently running at 1080p.
I tried setting my PS3 resolution to 720p and the input lag diminishes. Jumping is quicker, connecting specials and combos are much easier, and everything feels more responsive! Can it be more responsive? I'm not sure.
I hope netherrealms studio fixed this issue with 1080p or at least make it 720p only.
To players who noticed the CONTROLLER LAG that exists on PS3 Demo of Mortal Kombat 2011, help me spread the word so that Neatherrealms Studio can fix this somewhat painful issue.
MK 2011's fighting speed is somewhat comparable to Tekken 6. The only problem is that while Tekken 6, like other fighting games (such as MvC, etc...) , have very fast controller response (0 to 1 millisecond delay), MK has a higher latency (somewhat 100 and higher milliseconds). When you block and...
To players who noticed the CONTROLLER LAG that exists on PS3 Demo of Mortal Kombat 2011, help me spread the word so that Neatherrealms Studio can fix this somewhat painful issue.
MK 2011's fighting speed is somewhat comparable to Tekken 6. The only problem is that while Tekken 6, like other fighting games (such as MvC, etc...) , have very fast controller response (0 to 1 millisecond delay), MK has a higher latency (somewhat 100 and higher milliseconds). When you block and...
To players who noticed the CONTROLLER LAG that exists on PS3 Demo of Mortal Kombat 2011, help me spread the word so that Neatherrealms Studio can fix this somewhat painful issue.
MK 2011's fighting speed is somewhat comparable to Tekken 6. The only problem is that while Tekken 6, like other fighting games (such as MvC, etc...) , have very fast controller response (0 to 1 millisecond delay), MK has a higher latency (somewhat 100 and higher milliseconds). When you block and...
To players who noticed the CONTROLLER LAG that exists on PS3 Demo of Mortal Kombat 2011, help me spread the word so that Neatherrealms Studio can fix this somewhat painful issue.
MK 2011's fighting speed is somewhat comparable to Tekken 6. The only problem is that while Tekken 6, like other fighting games (such as MvC, etc...) , have very fast controller response (0 to 1 millisecond delay), MK has a higher latency (somewhat 100 and higher milliseconds). When you block and...
To players who noticed the CONTROLLER LAG that exists on PS3 Demo of Mortal Kombat 2011, help me spread the word so that Neatherrealms Studio can fix this somewhat painful issue.
MK 2011's fighting speed is somewhat comparable to Tekken 6. The only problem is that while Tekken 6, like other fighting games (such as MvC, etc...) , have very fast controller response (0 to 1 millisecond delay), MK has a higher latency (somewhat 100 and higher milliseconds). When you block and...
Its a significant step down from PS3. Me and my family/friends always play Bomberman Ultra with 6 players local co-op everytime we have a gathering - and it was a blast. I remember using 4 PS3 controllers, 1 DJ Max controller, and 1 PS3 Bluetooth Remote. That was the only game we're playing with more than 4 controllers.
Not a gamebreaking issue as we can always use PS3 for that matter. Its sad that no game developers supports couch co-op anymore and rarely do you get a no...