cfir

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@lelo2play It's not just less powerful graphics card. It has less memory (10GB instead of 16 with significantly lower bandwidth on the memory bus - 8GB @ 224GB/s & 2GB @56GB/s) and a slower CPU (3.4Ghz SMT compared to 3.6 on XSX). So it's not just a case of turning down the graphics settings.

1905d ago 5 agree7 disagreeView comment

In my head this isn't a good test. Yes they are comparing the same game, but it's not the same code. We don't know what the differences are between the code bases. Would it not be a better test to compare the differences in load times between the same console families which are using the same code i.e. ps4 pro vs ps5, and XoX vs XsX. At least then you are comparing apples with apples.

1909d ago 1 agree1 disagreeView comment

On the reddit link they said the streamer on the PC test posted the following as his system spec "I9 10900k rtx 2080 ti 32 gb ram. Nvme 3rd gen samsung 2 TB."
So I'm assuming it's a 970 with 3300/3500 mbps write/read

1921d ago 7 agree0 disagreeView comment

I like the art style (big fan of H.R. Giger), but I'd agree, if that's the best gameplay they've got to offer then it does look like a bit of a snooze fest. Hopefully there's much more to the game than shown.

1923d ago 0 agree0 disagreeView comment

@crazyCoconuts Everything I've read says voice chat (doesn't mention party chat). So I'd expect it to apply across the board for both party and game chat.

1930d ago 1 agree0 disagreeView comment

Supposedly they'll all get HDR via microsoft magic, and some will run at higher resolution, but only some as patching is required. For the rest they'll hit their maximum designed e.g. if it had dynamic resolution, then it should stay at the max designed resolution, or if a 60 frame target, then it should maintain that constantly. It won't magic all games to 4K or 120fps

1938d ago 4 agree1 disagreeView comment

Just for info, only some games will get the resolution update and it sounds like Microsoft are patching. Here's an extract from a blog post by Jason Ronald (director of program management for the Xbox Series X) 'Microsoft’s Xbox Series X will apply the “Heutchy method,” which enables titles to render with increased resolutions up to 4K, plus anisotropic filtering to older games. But they’ll only be applied to a “hand-curated list”'
He's also previously stated in an i...

1938d ago 2 agree1 disagreeView comment

@Diggsby You've shown your PS5 ignorance there. PC boost mode runs at a lower speed and boosts up. Not PS5. You need to go back and watch the Cerny talk or read up properly. PS5 will run both CPU & GPU @ full speed. Only dropping down if there's an extremely high power requirement (not all gpu/cpu actions have the same power requirements)

1939d ago 0 agree0 disagreeView comment

The actual theoretical max TF numbers are PS5 10.28, XsX 12.1. Which gives XsX a 17.7% over PS5 in those theoretical numbers. But it won't actually amount to that (can't hit the theoretical figures and the TF number is the least complicated function of the CU).
Lets face it the real reason Microsoft haven't shown any next Gen games is because they won't graphically really look any better than PS5 games. Yes they might have better shadows, or a couple of extra frames p...

1940d ago 2 agree2 disagreeView comment

@FanboySpotter PS4 game saves will work with PS4 games running on the PS5. The issue here is that for some games if you upgrade from the PS4 version to the PS5 version, the PS5 version is identified as a different game, so the system security won't let it access the game saves.

1945d ago 0 agree2 disagreeView comment

Means nothing to me really. The only game they've released (or are going to) that I'm thinking of buying at release is death loop. I've bought wolfenstein on the cheap and I might eventually get doom infinity when it's cheap. Other thank that I'm not interested. Depending on how the hardware sales go, I'm not sure they'll stop being multi platform. Putting their Games on game pass might convince some to buy xbox, but that's not making much money.

1953d ago 3 agree3 disagreeView comment

@i3eyond the Circle
You make a number of statements, but they are all incorrect, or at least don't tell the full story.
Max GPU is always met by no high CPU workload. This is not correct. The PS5 is utilising a max power draw to keep it within the thermal window the cooling solution is designed to handle. Different operations within the GPU and the CPU require different power utilisations. The max power draw level is set such that the GPU and CPU can both run at max util...

2072d ago 2 agree1 disagreeView comment

@itsmebryan
Your comment shows you really know very little about ps5. It will run both gpu & cpu at the maximum clock speed most of the time. It will only reduce (one of the clock speeds) in the event the combined power draw exceeds the designed limit for thermal cooling. This doesn't mean the both can't run at 100% utilisation. It will depend on what operations each are doing and the power draw for those (not all operations require the same power).

2072d ago 3 agree1 disagreeView comment

Not sure why this article keeps going on about using up the internal drive space on the ps5. Cerny already said that you can plug in an external usb hard drive and said you'd probably want to do that for your ps4 games and keep the ssd space for ps5 games that take advantage of it fully.

2120d ago 3 agree0 disagreeView comment

Xbox one can play some 360 games. Granted that is more than the zero ps3 games that work on ps4.

2120d ago 1 agree1 disagreeView comment

@cupid You do know it's not all xbox, and xbox 360 games right? They said anything which runs on the Xbox one. So it's the 360 games which have had the backwards comparability work and the original xbox games which are on the store.

2120d ago 1 agree0 disagreeView comment

@uRaDecepticon ok. Now you're just making up numbers based on no facts. The only numbers mentioned around clock frequency was that to reduce power util by 10% would require a reduction of 1-2%. For the cpu that would be a reduction of 0.07 ghz to 3.43ghz. It's also stated that this would only happen in the worst case scenario so, lets keep things real.

2139d ago 0 agree0 disagreeView comment

Yes the XSX GPU has greater parallel processing capabilities, but each CU in the PS5 will perform an operation faster than in XSX. There are also overheads for splitting over more cores, so in general you don't get a liner scaling as you add more cores in parallel. I'm not saying PS5 will be faster, but when performing real work, the difference is likely to be much less than the calculated 16% TFLOP difference. In addition, we're unlikely to see anyone pushing the GPUs anywhere ne...

2140d ago 3 agree7 disagreeView comment

If you listened to Mark Cerny he said both cpu & gpu would run at max frequency most of the time. Frequency reductions would only likely occur when both CPU & GPU are maxed out doing power heavy operations (different operations use different amounts of power). I'd also point out that while the XSX GPU has greater combined grunt,the PS5 CUs run everything faster than the equivalent XSX CU due to the higher clock speed. XSX has 44% more CUs, but only equates to an additional 16% TFL...

2141d ago 12 agree13 disagreeView comment

That's not what he said. He said they had tested the top 100 and most would work fine, not that only the top 100 would work. You can infer from that that "most" ps4 games should work fine. But some may have issues due to they way they are coded and may require a patch to work properly.

2142d ago 1 agree0 disagreeView comment