yes i know also the games you r mentioning and their gameplay-system mechanics but you understand that this is 8th generation of gaming and all these systems and tactics have been implemented very successfully (even from Diablo 1 era) in real time..so i dont call the lazyness of Bioware different oldschool and deep approach..they just dont how to make them...and also your re saying that MonnHun or DemonSouls is not as strategic or deep as the these games- i completely disagree, are far more...
the game for some reason does not convince me... the battle looks so cheap and bad made (you can tell me that i m looking only one aspect ..but dont be hypocrites, we all know that s the real core of such types of games) , doesnt give you any feeling that you re really hitting your enemies or engaging in violent battle.You just see the characters flailing their hands and making some absurd flashing animations to show that fighting and the damage is just numbers ...Has any in Bioware ever play...
why has become a trend to release day one huge patches on new gen games ...are so buggy ? because is creating a lot of suspicions ...where is the optional offline gaming which was promoted??
maybe is scarier with adding alot of jump-scares (red-zombies, liza , etcetc)but they lost a lot in ambience and the atmosphere of the game ...remember the first time you went underground of the snake or in laboratories ..without using any dark filters or other hollywoodesque patents only with ingenious sound effects (munching zombies or barefoot zombies) it managed to keep you scared and anxious all the time
i liked the very first RE on PSX better ..the remkae on Gamecube with all that crappy hollywoodesque filters ,darkness and lame monster LIza was like a cheap imitation
man you saw my cover and my avatar on my profile?? go see it and shut up
this man has talent to making games ..why the hell went Wii U exclusive (he even has said before years that always wanted the best hardware on market to release his games ..why he didnt choose PS4)
agree when X360 was around with the better multiplatforms ..even whole sites have been created that made comparisons for the multiplatform games (only when they were better on X360)...now all say the resolution doesnt matter ...it matters and it matters a lot i dont want buy an underpowered console to play crappy COD and halo
not good ...no prototoype ideas just depiction of real life -or movie based screens ...with a lot of photoshop...these new artist for guerilla probably they left out of job and guerilla gathered all the trash
i hope it is NOT the expected December exclusive for PS4...it will be really lame
oh man this game cannot even scratch Dragons Dogma ..EA is so F..ing untalented people ..New gen systems for graphics , so many games to take an example for artistic direction , so many ingenious gameplay mechanics (Mon Hun,demon-dark souls, Dragons dogma) to imitate and still their games suck badly ...they re like were made from a 12 year old developer (obviously are aiming for these ages
a lot of photoshop but not real substance ..i still believe that none from west can reach the artistic level of Japanese game artist
i hope for MOn Hun Or Dragons Dogma 2 or anything form Japan
while these 2 games are not comparable ..and i wished i could play both ..i go for Bloodborn , FromSOftware s games are so solid and well made that are absolute immersive experiences. Scalebound has not showed smthing yet and Platinum isnt known always for state of the art games (but in gameplay are always 10/10) and usually when Japn devs are occupied with Xbox dont show the same dedication as for their native companies (Sony ,nintendo
why they show so much gameplay ....afterward nobody would want to play it if they show half of the game before release ..i ve already know the first area it will not cause to me any excitment when i will buy it
to develop a game you must have a talent and dedication (like any other art based product)..making garbage electronic products for mobile users and calling them games doesnt making you a game dev..i hope it dies for good along with all the pseudo-lame-mobile game developers
it resembles a lot Last Of US and mimicked a lot f elements (but also TLUS copied the first RE1
probably it is Bribeclub ..a club were you r going in and get bribed be everyone ..is very fun game
now that these hypocrite developers see that PS4 sells very well , they start compliment the console audience and other similar BS ..before that we all know that Witcher devs had a special relationship with MS ..lame
polygon are just ridiculous Xbox supporters ..lame Polygon editors and owners go suicide yourselves