Nah, never worked with them. Freelancer all the way, baby. I just don’t do the whole grudge-holding thing. I also believe in being skeptical, which is why I never preorder but also don't buy anything until I’ve read a ton of reviews. All I care about is playing games that are actually fun, and the things I mentioned make it seem like they’re at least trying to move in the right direction.
If it still turns out to be a repetitive, bug-ridden mess with microtransactions e...
I haven’t really played the last few Assassin’s Creed games, so I’m not sure how much of this is new, but Shadows seems pretty refreshing! The movement looks a lot more precise and controlled. Not as slow as the older games, but also not as floaty as the newer ones. Just a nice balance.
The added stealth mechanics are a great touch too. Prone seems cool, and being able to cling to the ceiling and hide in the shadows gives me Splinter Cell vibes.
Another t...
Glad you think so! :)
I just feel a bit sad for the hardworking team who had no choice but to go along with the poor decisions made from above, and now, this might be the final nail in the coffin for them.
One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.
Nope, not at all. :)
Would love to play through the first three Uncharted games again with modern graphics and better movement. Heck, even bringing back the multiplayer from U2 would make the remaster sell like hotcakes.
Well, that was.. disappointing. Not a single game that sparked my interest.
Oh man.. will it ever end?
Extremely wishful thinking, but I’m still holding out for anything Bloodborne or Killzone related. Or maybe, just maybe, some Kingdom Hearts 4 news?
Minor spoiler, but while I was wandering the edge of the woods, I stumbled upon this little camp with burned instruments scattered around. So, I poked around a bit more and found a burned corpse with a horn shoved up its butt and a flute in its mouth. Guess someone really has it out for troubadours. Honestly, it’s little details like these that make me love this game so much. Definitely one of my favorite games in years.
And I’d totally get that. I feel like if Nomura had full creative freedom, KH3 would’ve been a lot more fun and cohesive.
Makes me wonder if they’re hinting at a new Killzone game after all. It would feel a bit cruel towards the fans to let Helldivers include a cosmetics like this but have no plans to continue the franchise, especially knowing people have been begging for a sequel for years now.
That's interesting, considering I discovered that Embracer replaced me with MidJourney after letting me go. Let's hope Sony shows a bit more decency.
Impressive graphics for a mobile game!
I’m not sure what to make of this season yet. The first season was honestly one of the best shows I’ve ever seen, but this one just doesn’t seem to hit the same mark, especially since it’s the final season with only 9 episodes.
It feels rushed and all over the place. The characters we really connected with in season 1 are now pushed to the background, while new characters are being introduced. And then there’s this mysterious rose and gas at the end... It feels like too muc...
What's the definition of insanity again? Right, doing the same thing over and over expecting different results. And it’s not the execs who pay for it; it’s the game devs who were just following orders.
I was laid off last November during a wave of cuts—it honestly felt like a slaughterhouse in the office that day. Since then, I’ve been on LinkedIn almost daily, watching as the industry keeps collapsing. With layoffs and closures happening at this rate, a lot of talented...
I was simply making an innocent joke about how Obscure_Observer tends to repeat himself. He’s totally allowed to enjoy what he enjoys, hence the wink. But it’s interesting how this tease quickly leads to the assumption that I’m a Sony fan or against Microsoft. Oh well, I guess not everyone shares the same sense of humor. :)
Oopsie.
Not a big fan of the three white symbols. They fit too neatly on the controller, making the design feel too clean for the game's vibe. I think it would work better with either one large symbol or all three in different sizes, with parts cut off at the edges, like a quick, rough paint job meant to stand out rather than look polished.