Second Life, but made for VR (and owned by Facebook/Meta).
Also; they aim for 1000+ employees within a few years.
Depends on what supposedly adds to the time, could be generic quests/missions to fetch/deliver things that will take time but won't really add any 'fun value'.
I think wearing glasses is a bigger issue, seen VR-headsets with special lenses but the premium wasn't worth it.
In an answer to a question about investments:
"I also think that it would be better to work with partners on new technologies and domains, including NFT, rather than dealing with them in-house, and I would like to consider investing in such fields."
Bad Company 2 was amazing but I'm afraid they'd mess it up with a new game.
A tip for 21:9 monitor users: use the Ultrawidify add-on for videos that look 21:9 but aren't natively so.
Thought the expansion would cost +25% or +50% more, "it's just an expansion after all", did not expect it to be +150% more.
That Idolmaster score though.
The Idolmaster: Starlit Season (PS4) – 9/9/9/10
Make that around $2 billion from the mobile crowd over the course of a year.
October 9th is where it's at
Saints Row: New Red Bodily Fluid
Bad game aside, I'm impressed they still try to make something out of it so that people may want to play.
Solution 1: Faster than light internet speeds
Solution 2: Quantum computers perfectly predicting your moves before you do them and time them so it feels like there's 0 latency
Chrono Trigger
Preferred the Probotector versions.
Anthem is down 96% atm, heh (with PS+)
The funded money is used for two games atm, not just Star Citizen but Squadron 42 as well.
How much of the funding is used for each is currently unknown but they do share a lot of assets.
This game can't get a break, can it?
The silver lining: Not many playing it
Thought it was a Marvel collab at first "The Hulk :o"