@MRMagoo123 Sony didn't kill Sega. Sega's own bad decisions did it.
Yeah, that worked great for Scalebound.
If I had a penny for every time Phil said "look forward to an epic lineup for Xbox" and then underdelivers I'd be a millionaire.
That's Nintendo for ya, always late to the party.
Good effort but this list is all over the place. Zero 4th? Haggar top 10? PW top 16!? Viper bottom 15? Seems like the writer doesn't really understand what makes a character good in this game or what attributes of each character are actually good or bad.
He's been saying the same thing for almost 3 years now every time they cancel some game or close a studio "We have a lot of unannounced projects, please trust us". Yeah right, fool me once shame on you, fool me twice shame on me.
You still can unlock them for free with in game currency, so yeah.
Exactly, the only thing killing games is big publisher's greed.
On a side note, I find this quote utterly hilarious: "Ever wondered why Nintendo felt like it needed a Quality assurance seal or why they were so picky about what they released on the NES?"
LMAO! Looks like the writer never played 80% of the NES library.
Great piece, thoroughly enjoyed it.
Just give me Magneto and Psylocke and you'll have my money Capcom.
Talk about adding insult to injury, humiliated by a glorified 30 year old console emulator. smh
Like David said, the game itself is fantastic but it suffered from lack of single player content at launch by rushing it out of the door in order to include it in the Capcom Cup season. Hope Capcom learned their lesson for MvCI.
YES! Always prefer physical over digital.
Give me a new Onimusha and Dino Crisis!
Bethesda have been making buggy games since back in the old MS-DOS days. As much as I loved Daggerfall, it was one of the buggiest games I've ever played and sadly not much has changed since then. Just recently I fired up my old copy of Skyrim Legendary Ed. out of boredom (all patched up to the latest version) and the game froze on me 3 times during a 4 hr session, then I remembered why I never finished the damn game. Bethesda just never learns.
*Shudders* I'd rather watch the paint of 10 walls dry.
He is this generation's Peter Molyneux.
Normally I would agree with you, but in this case DR1 is one of those special games that was in desperate need for a remaster and I'm glad we are getting one.
Let's face it, there's demand for remasters and as long as people keep buying them, remasters will never go away.
What I don't understand is why even bring up the fact that your game had less animators than the other game and all that. It just makes you sound like you're making excuses for yourself and of course people on twitter are gonna dogpile you instantly. Worst of all, this guy is Remedy's head of PR! unbelievable. If you're going to congratulate someone else's game, then just do it and leave it at that.
Exactly, they kept defending and refused to change those policies, up until the preorder numbers came in. That's what really made them change their tune.