On paper, the Wii U seems to be much more powerful than X360/PS3, in spite of tiny CPU and slowish DDR3 RAM. The huge GPGPU should, theroetically, be more important than the CPU.
Unfortunately, this is only on paper so far. Even the 2D games run in 720p only. I can't understand why.
It's up to Nintendo to demonstrate that the Wii U is more powerful than current gen.
Then I'm afraid we we'll have to wait another 10 years.
So:
The RAM is 4X PS3/X360, but slower.
The GPU is vastly superior to PS3/X360
The GPU is on par with PS3/X360, or slower.
I have never seen "minimum - RAM-bus-width" listed in the system requirements for a game, so I guess that's not a major bottleneck. The type of RAM in Wii U is the same as in common desktop PCs. Is that a problem?
I'm quite concerned about the CPU, but otherwise it seems good.
At 720p, each video window is about 360p.
You could not possibly distinguish 4k from 480p (the native resolution of the original Wii). Think about that.
The video is downscaled to to less than half the original resolution, and hence completely worthless.
IF the Wii U GPU is similar to an 4770, the answer is YES.
The 4770 has 826 million transistors.
The Xenos GPU in X360 has 105 million transistors.
I know it's more complicated than just counting transistors, but if anything, the 4770 is more modern than the Xenos.
HELP!
I wanted to see a some fun pics of a pandemic victims being brained with a cricket bat, but Ubisoft tricked me into watching a woman in bikini. She even had big boobs, which is particularly harmful (or so I'm told).