Draw distance is a computer graphics term, defined as the distance in a 3 dimensional scene that is still drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.
As the draw distance increases more polygons need to be drawn onto the screen which requires more computing power. This means the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrea...
KAZ: Son, is that a Xbox360 hooked up?
SON: Yes...
KAZ: Get that c**p out of here!
SON: NO... You promise me a PS3 for Christmas.
KAZ: Damm Blu ray!!!!
SON: Btw... You lied again!
Draw distance is a computer graphics term, defined as the distance in a 3 dimensional scene that is still drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.
As the draw distance increases more polygons need to be drawn onto the screen which requires more computing power. This means the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrea...