they are both just PCs, AMD is designing CPU&GPU for both even
if UE4 is not optimized now, the early games that use UE4 won't be optimized either. once Epic updates their engine, it's going to take developers months to update their game for the updated engine.
I agree, it's up there with the best games this gen
pretty empty month
Halo 4 already sold 8 million copies, the series is as popular as ever, it's not in decline, or slowly dying
don't need to trust what other people tell you, just look up the similar specs on PC
a 1.8 TFlops GPU would be equivalent to a Radeon 7850, which is about $180 now, is that high end?
an AMD 8-core processor would be like a FX-8120, (this one runs at 3.1Ghz, not just 1.6-2.0Ghz but let's ignore that), which is $160, is that high end?
and we found out PS4's CPU is not going to utilize the full GDDR5 bandwidth and only using 20-25Gb...
sure got mine
Fallout 3 for me
"We have heard that the bandwidth levels of certain components vary though. While the GPU has full access to 176GB/s, one source tells us that the CPU is more constrained at around 20GB/s - still pretty good at around two-thirds the level of bandwidth available to Intel's Ivy Bridge. However, depending on how you interpret what Chris Norden said, you could either view PS4 as having unified bandwidth levels across all components or simply that 176GB/s is the maximum level of bandwidth...
I learned the CPU doesn't have 176GB/s bandwidth to the GDDR5, only 20GB/s, so it's more like DDR3 bandwidth.
and when they change the formula (ie change the weighting or add/remove from that list), do they update the scores in the past? of course they don't.
every metacritic score needs to be transparent and include the list of websites and their weightings at the time, otherwise I don't know what the score means if we're comparing scores of different games with different lists of critic sites and different weightings.
"Indeed, from a visual perspective the two console versions of BioShock Infinite appear very close indeed, with performance the defining factor rather than image quality. Our head-to-head videos below - along with a triple-format comparison gallery - reveal only subtle differences between the PS3 and 360 releases. Meanwhile the PC game is a whole different ballgame, benefitting from the vastly superior hardware of today's gaming computers to deliver high-quality effects and artwork t...
low end CPU, low to mid end GPU. 8GB of RAM is great, but I would rather trade 4GB of that for better CPU/GPU
would be big mistake if only one of them (Sony,MS) does it, but if both do it, what are people going to do? get a WiiU? not play games anymore?
my biggest issue with the game is there is no "lobby" and you can't stay with the same people after a match (that's the way on Vita, I don't know if it's the same on PS3), sometimes it takes minutes to find a match, and a match lasts 3 minutes, after that you need to wait for minutes for start another match, a lot of time of just waiting..
obviously PC footage and not going to look like that on current gen consoles.
it's not as important only because they have stopped getting better on consoles since 2009/2010
also $40,000 to patch a PS3 game
http://mp1st.com/2012/02/14...
2 screens won't work very well, the "center" of that setup would be between the 2 screens, use 1 or 3
its biggest competition is PS3