Sweet!
All you need is a 3090
This looks really cool. Hopefully they find a way to use the power of PS5, which very few PSVR games have thus far.
Team ICO
Supergiant Games
Kojima Productions
Naughty Dog
From Software
Those are the studios/developers from which I blindly buy games.
It always baffles me that the devs don't keep the original hi-res versions of their assets.
Don't know about the US, but here in Sweden we payed 70$ for some SNES games in the early nineties. Thing is, we will pay for the games one way or another. I prefer to pay up front instead of microtransactions, subscriptions, cut dlc or other malicious economic models.
@Skate-AK he might have five games, since he mentions a five in the beginning. I guess no one will ever know for sure.
That's three games. You don't have four, only three.
Don't be an embarrassment to your family.
What made you come to that conclusion? I have an LG Oled, and I certainly have black crush issues too a degree.
There are plenty of games made in Dreams. They just don't generate as many hits on N4G as pretty visuals do.
Can you patent something that already exists? I've been using retroachievements.org for quite a while now.
This is similar to what they're doing with the enhanced Bethesda games for Xbox now. All the people who bought them for playstation are getting shafted on the updates.
Same here! Will be great seeing what they'll be able to pull off on the ps5. Free upgrade as well!
@SullysCigar Seems obvious, doesn't it?
So a good parent should neglect their kids and stay focused on that refresh button for hours or days until they get that video game? Gotcha
That's a weird test..? Like Formula 1 where they used to run to their cars at the start of the race, until they realised it was stupid.
@BrainSyphoned I see your point. That's quite expensive though. There should be a family pass variant. Kind of like Netflix and Spotify has.
Why have four different ps+ accounts?
They need to fire all the suits who made the stupid decisions; lying about the state of the game, pushing for release although it wasn't finished, not steering the development efficiently. The actual creative people making the game did a great job. That my two cents.