Now that it's been established that he was breaking the law and has agreed to stop breaking the law in exchange for not having to go to jail or pay money he doesn't have, all he can do is "boycott" sony for pursuing their legal rights (which was tested and proven in court, hence the settlement).
This is a huge win for all software and hardware developers but especially the small, independent ones who wouldn't have had the money to spend on taking hac...
@Aloren,
That's fine for arcadey games like Halo which dont intend to be at all realistic in any way but Battlefield and Resistance are, very much, attempting for a realistic feel so the number of opponents really does make a difference. Having said that 24 is quite a lot.
It's the same with racing sims. Even the 16 players of GT5 barely cuts it. In real world races you have dozens of racers.
The dynamic lighting really is impressive but textures don't seem as sharp as the first game. Infamous had, by far, the best textures in an open world game (not including PC games, of course).
The first one had great graphics (some of the best true HDR lighting and animation ever seen on a console) but, honestly, I felt the gameplay didn't quite come together.
This is a huge win for software and hardware developers.
Hotz "accepting" a permanent injunction means he's publically admitting to doing wrongby aiding piracy and theft.
Permanent is a very long time, folks.
@Kurt Russel, we're talking multiplayer, not AI bots. if you have stupid friends the quality will be bad.
Quantity is important when it comes to multiplayer.
Japanese games usually are designer, rather than programer. However, japanese and american consumers have different tastes.
Granted, Battlefield 3, due to destructible environments, is probably more memory constrained.
That being the case, 24 is just fine.
All the people whining about it didn't seem to care so much when other big-selling shooters were released with pathetic 8 or 10 player multiplayer.
@Titanz, that's awesome and very true.
This is a good article but few game developers have figured it out. This is often because, to save costs, development is frequently lead by programmers rather than game designers. Even among game designers, not many are actually very talented. The few that are, however, are definitely worth their weight in gold.
Flame-bait title.
BF2 looked damn good and BF3 will look better.
Killzone 3 beater? I doubt it.
But it's real-time physics and sharp visuals will destroy the console version of Crysis 2 which has been exposed being severely cut back, suffering from massive amount of pop-in, unstable frame-rate, and mostly baked graphics (unlike the PC version of Crysis 2 which really is almost everything Crytek promised).
Chrome's a great browser but if it's not recoded from scratch to run on a 3.2Ghz PowerPC chip it's going to be bog slow. I'd take it further and suggest that they should find a way to extend the SPUs as invisible coprocessors so that Hulu and other sites can run at 1080P.
Now that the Crysis 2 hype is wearing off, the beer vision is disappearing as well and people are seeing the game for what it really is.
The fact is that COD Black Ops (both PS3 and 360) looks better than Crysis 2 (console version only) and runs at a much better frame-rate.
Now people are realizing the smoke and mirrNow it's obvious that it was all a smoke and mirrors act pulled off by Crytek. They kept talking about the features in the PC version an...
Kaveti6616 is clueless as usual.
Crysis 2, Killzone 2 & 3, and nearly all modern games have a mix of dynamic and baked lighting and shadows.
Killzone 2 & 3 do have very good water effects. No it's not prerendered. It's impossible to prerender something that's viewable from all angles. It is true that the water in the ice levels they kept showing does not intereact but that only means that the animation is scripted. It is still bein...
Naughty Dog programmers are the real code masters.