No... He's being intentionally misquoted by someone. Just like Ken Kutaragi was.
What arrogance?
PLAY B3YOND
Ken wasn’t a scapegoat, and he didn’t have to “answer” for anything. As former Sony Corp. CEO Nobuyuki Idei said when asked about Ken and the PlayStation business:
"It's his company… that is Mr. Kutaragi's business. He is a very outspoken person, I think." [1]
Ken retired from “his company” on his terms, and it was overdue. As he said in 2004:
"My first dream was to retire when I was 50." [2]
Been there [1][2], done that. [3]
[1] http://www.ign.com/articles...
[2] see 2nd Q & A for “4D”; also see 3rd Q & A for ProFX on PS3 http://www.drdobbs.com/para...
[3] play 1:45 – 2:49 3293d ago 1 agree0 disagreeView comment
Dominic Mallinson defines “ahead of its time” as the Cell being the precursor to today’s APUs. [1]
Peter Hofstee defines “ahead of its time” as the industry moving in the direction of C/GPUs. [2]
So how “we” define the Cell being ahead of its time doesn’t matter.
Moreover, the Cell wasn’t intentionally made a pain to develop for because of that rubbish John Carmack/Gabe Newell conspiracy theory you pushed.
When Mike...
With an STM-ized APU, the CPU covers PPE functions and the GPU covers SPE functions. Shuhei Yoshida said of the latter:
“There are a lot of hidden powers in our system. You may be familiar with GPGPU and PS4 has a lot more GPGPU processing in it, which is difficult to learn and master, similar to a Cell processor.” [9]
Before I cap this off, here are 2 quotes from 2 different devs separated by 7 years regarding the PS3 & PS4.
Shaun ...
Multi-plats aren’t the measure. The PS3’s top-tier exclusives are, and they outperformed EVERYTHING in the XB360’s portfolio (multi-plats and exclusives) at both the pixel level (lighting, shading, etc.) and technical level (real-time physics, simulation, animation, etc.).
The Cell, a UNIFIED memory architecture and Bluray storage of uncompressed assets were to thank for that. Sure, you can compile a mile long list of devs that hated the Cell; but in time their hatred of wh...
No, I’m not trying to suggest that. The member you replied to (Master of Unlocking) said that the PS4 Pro is “just a continuation of the groundwork laid out during the PS3”.
In explaining the customizations that allow the PS4’s GPU to perform asynchronous compute in parallel with graphics rendering, Mark Cerny was quoted as saying:
“We’re trying to replicate the SPU Runtime System (SPURS) of the PS3 by heavily customizing the cache and bus.” [1]
...
He’s talking about what ex-AMDer Christophe Riccio [1] and ex-ICE Team /Naughty Dog programmer Cort Stratton [2] were talking about 3 years ago.
[1] https://twitter.com/g_truc/...
[2] https://twitter.com/postgoo...
No one is always right, and in this instance you couldn’t be more wrong.
The PS3’s hybrid real-time rendering system architecture [1][2] was a blessing in disguise; which is why Mark Cerny sought to “replicate” it’s SPU Runtime System (SPURS) in the PS4’s GPU via hardware customization. [3]
So… What appears to you -- the misinformed -- to be a 180, is actually a 360. Mark’s pandering doesn’t change that. [4]
As for “crazy Ken” -- “The O...
A line between the PS3 and the PS4/PS4 Pro does exist, and they are not totally different animals. [1]
The PS4/PS4 Pro are most certainly continuations of the PS3. [2][3][4]
[1] https://twitter.com/postgoo...
[2] see slides 2, 107 & 118 3306d ago 0 agree1 disagreeView comment
Actually, they didn’t want you to have 2 jobs to be able to buy it.
The perfidious James Ransom-Wiley wanted you to have 2 jobs to be able to buy it. [1]
Ken Kutaragi wanted the draw of the PS3 to be so strong, that those who were drawn by its appeal -- but unable to buy it working regular hours -- would be willing to work extra hours to buy it.
In a rare example of journalistic integrity concerning Ken/PS3, Ken was forthrightly quoted...
Ten years is a long time for a console to be on the market. Especially one that was “a waste of everybody’s time” [1], and “took a design decision that wasn't the best from a development standpoint". [2]
I don’t know about everyone else; but the time I wasted, was time well wasted.
As for the PS3 taking a design decision that wasn't the best from a development standpoint… What was best from a development standpoint wasn’t the best from a des...
May it always Play B3yond... the cloud.
Was Nintendo supposed to just sit back and let that clause happen?
No, it was supposed to notify Sony of its intentions to terminate the agreement and pursue legal action well in advance of Sony's announcement at CES.
Uh, no… The Sony Play Station was the coolest console never released.
Making games for the PS4 isn’t “extremely easy”. Any ease devs have making games for it is due to them ignoring the CUs [1] of PS4’s Southern Islands-based GPU. [2]
That’s no different than what a majority of them did with the PS3; which was to ignore the Cell’s SPUs and leave asynchronous compute [3][4][5] by the way side, because they couldn’t or didn’t want to come to grips with it.
Mark Cerny said he chose x86 because it was “familiar” to devs; but if...
For Microsoft's next console... perhaps; but not for Sony's next console.