UnSelf

Contributor
CRank: 5Score: 106840

.

.

.

.

.

.

.

theonlylolking5538d ago

I really dont have a favorite. I like having a great SP and MP like uncharted 2.

UnSelf5537d ago

yea, the article explains that in order to become the best you must implement both in a brilliant way

WildArmed5536d ago

"only a developer who implements both features inside of a game whose very SP/MP components compliment each other so well and transition between each other so seamlessly, reserves the right to be accredited a winner. Many titles execute this technique very well in fact."

I was more interested to know what games/devs you believe to incorporate both of these components seamlessly.

Imo, I've always been a supporter for SP gaming. Regardless of the fact that my favorite game of this generation is probably so because of it's co-op multiplayer. SP has been getting kicked in the back seat as time passed.

I'm all for MP, but it seems like MP is holding back the SP categories indirectly.
There are genre's which are completely BUILT around single player experiences. I know some of you may disagree, but action and RPG genre is much better suited to the SP category. But w/ the increasing popularity of MP component in gaming, the games that 'could have been', never see the light of day.
Each developer/publisher chooses only so much to invest in SP-only games. And it's not their fault.
SP-only games have come down to rental-only status unless it offers more than 60hours of gameplay. Regardless of quality of the title. Now you are seeing hybrid games that are incorporating MP mechanics into 'SP-only genres'.
Demons Souls is a game I like to bring up again and again.. It did MP perfectly from a action genre standpoint. But, it was clear to see how the SP was lacking in the overall sense. The experience you get from DS is no doubt amazing. But if it was an SP only experience, no doubt you would have remembered the game quite differently.

Games like WKC and Borderlands would be extremely lacking were it NOT for the MP component. But as you can see, as I list these examples, it's hard to say that the two components supported each other.
It's either the SP is the saving grace, or vice versa.

Ofc, some people do argue that there are exceptions, But I beg to differ. The affection of the game leads you to believe that the game has flawlessly implemented MP and SP.

I can't really recall a game at this point where I said 'This is the complete package
I do not feel like I lost something that could have been because they decided to inlcude both MP and SP'

Now, I'm not saying that MP only or SP only are always quality titles. By far from it.
But i'll stop here. I think I went on much longer than I expected.

UnSelf5535d ago

you just listed a few titles in ur post that answered ur own question. now, on the subject of whats ur idea of a game good is beyond me. but u did list a few good examples of titles that display that technique nonetheless.

Demons Souls being one of em. idk about u, but the SP in DS ALONE makes it a very good game. whether the MP detracted from how well the game couldve been is far beyond me you or anyone else. heck, the devs themselves dont even really know how well a game couldve been if they left a component out.

im sure in their eyes, they made the best game possible for the time in which it was released.

what makes a game perfect is an entirely different point altogether

http://n4g.com/user/blogpos...

WildArmed5535d ago

Poin Taken.
While I do agree Demons Souls is an amazing game.. very well though out gameplay and stages. it was the lack of story(Or storytelling?) that was the setback for me.
Since in a SP experience, story seemed (atleast to me)to be a defining factor.
That is why I couldn't call DS perfect.
I played DS alot, 300 hours easily. But it was the challenge is presented that got to me. So I'm not saying the game sucks.
All I'm saying is there were aspects that the 'juggling' of MP and SP FROM SOFTWARE did effect the overall game.
And they still managed to pull out an awe-inspiring game.

UnSelf5535d ago

i see whatchu saying.

its true sp campaigns are losing their stronghold on the market becuz of the new demand.

sad times indeed

30°

With Stupid Never Dies, Kobayashi is relishing the chance to build his bonkers zombie action game

At Capcom, Hiroyuki Kobayashi helped build franchises like Dino Crisis and Devil May Cry, as well as original games such as P.N.03 and Killer7. Now, more than 25 years after his first credited game (as a programmer on Resident Evil 1), the producer is relishing the challenge of creating an original IP once again.

Read Full Story >>
videogameschronicle.com
30°

Infamous Keepers is a reverse dungeon crawler where you have to survive after mass layoffs

The spin-off of Legend of Keepers takes a similar concept in a new direction.

Read Full Story >>
rockpapershotgun.com
30°

Monster Crown: Sin Eater adds PS5, Xbox Series versions

Monster taming RPG Monster Crown: Sin Eater will launch for PlayStation 5 and Xbox Series alongside its previously announced Switch and PC (Steam) versions on April 30, developer Studio Aurum announced. The PlayStation 5 and Xbox Series versions are ported by Red Art Studios.

Red Art Games will also release a physical edition of Monster Crown: Sin Eater for PlayStation 5 on July 2 in Europe. It includes a copy of the game and a double-sided poster. Pre-orders are available now via Red Art Games’ official online store.