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The Eternal Debate of the Relevance of Story.

Ah, story. A major topic of debate in the continuously evolving videogame industry. As videogames continue to change through the advancement of technology, it seems that more and more games emphasize story as a key element.

Of course, even now, many maintain that story isn't important, while others are adamant that it's the most important aspect of a game. I'm not here to put an end to the debate, which is something that would be well beyond the capabilities of one person, but I will weigh in with my personal thoughts, so let's get started.

Perhaps the best way to begin is by analyzing the role of an element unique to videogames as a medium, and that is gameplay. The thing that sets videogames apart from movies, books, etc., is that the player always has at least some degree of control, which can manifest itself in a variety of different ways, from controlling the main character, to guiding the flow of the narrative, so, it is no surprise that this is the element many consider to be the heart of a game.

Because many consider gameplay to be the core of a game, the prevailing argument from the anti-story camp is that it's the gameplay that truly makes or breaks a game. I do think there's merit to this argument, because I don't care for games that are horrible to play.

Of course, whether or not less action based genres, such as point and clicks, or visual novels, suck, is purely subjective, but I will agree that a game with broken game mechanics isn't fun, and I don't much care for putting up with tedious gameplay for even the best of stories.

The pro-story side isn't without their key arguments though. The two main ones are that there is more to a game than just gameplay, and that being in control brings a new level of immersion, which brings a greater investment in a narrative, and therefore, the relationship between story and gameplay is symbiotic. I think that camp has a point on both counts.

Games are multi-faceted in nature, and the various elements can work together to craft an experience like no other. Some of my favorite games have good stories, but also solid gameplay, and it's the combination of all their parts, that make them what they are.

What are your thoughts? Where do you stand in regards to story? Leave your comments below.

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ravinash4367d ago

I never understand why people feel there is an argument between story and gameplay as if one requires the other.
You can have a good game that does not have a story, just look at all those casual games you can play.

The question is what audience are you aiming the game at?
For older players, you will need to make the game connect on more than one level.
The reason why TLOU did so well was because not only did it have great game play, but the story was riveting as well.
As gamers get older, we will need more and more story driven games that not just entertain but also make us think.

But there will also be younger people getting on at the bottom who need easy access to simple games, because that’s were your skills are developed and without these people, the industry would just die.

The only argument I would say is if there was no gameplay and only story...then that’s just a movie.

Tross4366d ago

It depends in what you would consider no gameplay. A straight up visual novel is a ludo-narrative that involves little more than scrolling through text, and sometimes making choices that affect the outcome of the story. The Hakuoki games are a prime example of this. Based on observation though, most visual novels incorporate elements of other genres, for the occasional gameplay sequence, which is especially true, on average, for most visual novels we get in NA. There is such a thing in Japan as a non-branching story genre called a kinetic novel, but I don't think that took off.

s45gr324364d ago

I agree nor disagree; however, your last line were you talk about games not having gameplay therefore are movies "The only argument I would say is if there was no gameplay and only story....then that's just a movie". That's the reality of today's games were story has taken over. For example most major mainstream games today whether is Call of Duty, Assassins Creed, Bioshock, Dishonored, etc. most of these games have lots and lots of cutscenes and heavy focus on story. Games like Dear Esther, Gone Home, The Stanley Parable, even To the Moon have really no gameplay but rely on the story to draw gamers in. So what's happening with games today is that gameplay mechanics, gameplay ideas, and pretty much to have complete control of the character is eroding. How many games have we as gamers played and pretty much gives gamers 15-10 minutes of gameplay followed by 20,30, and in some ridiculous cases 1 hour of cinematics, cutscenes. How many games have not become extremely linear not allowing gamers to explore the game world at hand. My point is story in games has taken over gameplay.

s45gr324364d ago

I strongly fall into the story camp of gamers, the relationship between movies and games is similar in every way covering pretty much the same genres whether is survival horror, military, fantasy medieval, etc. to both games and movies needing a director, actors, producers, etc. The big difference is that games are controlled by the audience for the audience should be able to have complete control of the character. Basically the story and gameplay should be one unity and all the parts of the game makes the whole. Those casual simplified games are great for those that are new to gaming like in films were kids watch disney, pixar, animated films to a more mature films. When it comes to games new gamers start with the casual iphone games moving to the more sophisticated mature games like "To the Moon" "Among the Sleep". Like there's movie blockbusters like The Avengers the equal to that in gaming will be Call of Duty, Battlefield , Uncharted, etc. The interactivity in games is what separates games from movies that's all

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Jin_Sakai17d ago (Edited 17d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing17d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9217d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit17d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing17d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9217d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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