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Doom: Does it Hold Up?

In continuing my series on nostalgia and retro gaming, I've decided to create a line of articles entitled "Does It Hold Up?" Perhaps the best way to examine whether nostalgia is blind, or if there is sufficient reasoning behind it, is to examine specific games from my past, that I have gone back and played again, for the first time in years.

Today, I will be talking about Doom, which I've been playing over the last few days, for the first time in a decade and a half, or just under that. I picked up the Doom 3 BFG Edition for my PS3 sometime last year, for the reasonable price of $20. I figured I would take a trip down memory lane, sometime in the future. Well, that day has come, and I am going to share exactly how I feel about it.

If I could sum up the game in just one sentence, it would be pure, unfiltered, 1990s, male power fantasy, and I love it. I may not be the nostalgic I was in my early 20s, largely because I woke up one morning, and realized, I really don't remember the 90s that well, for the most part, but one thing I remembered surprisingly well, was Doom, and I still think the concept behind it is great.

There's a bit of a back story, and a single page of text between episodes, but it's not a crucial part of the game, and there's really not much to it. All you really need to know is you're a man trapped on a base, on one of Mars's moons, and there are monsters waiting to kill you, and that's more than enough motivation to waste them all.

One thing that stood out for me, is the inability to aim vertically. Clearly, games have come a long way since the early 90s. On the other hand, strafing in this game is fairly modern-esque. Of course, I do recall having to use the arrow keys on a keyboard, back in the 90s. Long gone are the days of being an 8 year old, huddled around my dad's Windows 95 computer, sometimes with other 8 year olds sitting next to me. Now, it's just me, and my PS3. I think strafing feels much better on a controller, especially an almost equally nostalgic, Dualshock series controller.

I also discovered, that Doom had other episodes. I do recall having the shareware version of the game, so I only had episode 1. I assumed the game just ended after that, but it looks like there was a lot more to Doom than I remember, and, as of episode 3, I think the episodes get progressively better.

They get progressively harder too, so I'm thankful I stuck with the default difficulty of "Hurt Me Plenty". Note, I'm not some pansy who would normally ever consider playing a game on easy, or a difficulty that sounds equally insulting, and I think the default difficulty has the right amount of challenge.

If I had to choose a favorite thing about the game, it's that it's quite imaginative, in a way that makes some modern AAA games look bad. Sure, a cross between sci-fi and horror, has been done since, but not the way this game handles it. The mere presence of hell, and the fact that it slowly, but surely, encroaches on the lunar bases the game is set in, creates an interesting theme.

Looking at some of the game's imagery, such as inverted crosses, and marines, and scientists, being impaled, maimed, and sometimes even crucified, I have to wonder how I turned out as well as I did. I guess that's proof that videogames don't turn people into psychopaths. In summary, I grew up with Doom, and I still love it.

What are your thoughts? Do you find his particular game disturbing, or do you think it is beyond outdated? Do you still enjoy it? Leave your comments below.

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newflesh4369d ago

The atmosphere and attitude was amazing in those early Doom games and what Doom 3 so severely lacked

Tross4368d ago

I agree. Personally, I think it's a little refreshing to play a classic fps, and compare it to the modern brand of fps. Some elements of Doom might be limited compared to more modern games, but overall, I think it's still a blast to play, even though it can be difficult at times.

I kind of abandoned this series I started, but the first article can be found on my blog, here: http://landofgaming.net/?p=... I didn't post it over here, because I wasn't quite happy with it. I kind of squeezed it in, in the midst of everything else I had going on that day, and I don't think it turned out nearly as good as I was hoping. Oh well. I decided to post my Doom piece instead, because I think it turned out better.

Doomster19714366d ago (Edited 4366d ago )

-newflesh. I agree with you but one version had the same atmosphere of Doom 3. The Playstaton version. Yeah It lacked loads of levels but most imoportantly it lacked the totaly crap pc midi music. The PS version had pretty much the same sound affectes (baby's crying in the background ect). If not for the PS version Doom 3 might have had crap music in it as well. Good thing is though if you look hard enough there is a modded version of the PS version out there. It runs at 60fps. Mouse and keyboard, High res filters to get rid of the pixels but everthing else is untouched. Can't remember where I got it but it's out there. And it's goooood.

DefenderOfDoom24368d ago

To me DOOM 1 and DOOM 2 are the greatest video games ever made!
Does it hold up today? Heck yeah!!! Because of the non linear twisted maze levels with secret ares, finding keyS to progress thru levels , health packs and armour and the pure fun and challenge of dodging bullets rockets,ect.. with strafing ,you still get a rush from killing everything in sight! I just played all the levels of DOOM 1 AND 2 over the last 4 months and it was just as fun to play today as it was in the mid nineties! Just completed the first 17 levels of FINAL DOOM EVILUTION over the last 4 weeks! DOOM 3 was pretty fun , but does not compare to DOOM 1 AND 2!!

Tamerlan4368d ago

Have you played Brutal Doom? These mods for Doom 1, 2, and Final Doom add the best things from the later day shooters (free mose look, zoom, special moves, HD textures, and lots and lots of blood, among many other things). Sure, by the sheer fun factor and atmosphere the original games still do hold up, but with Brutal Doom mod, they pretty much become the most fun and overall best FPS games even today.

coolbeans4368d ago

I'd say it certainly does. In fact, Doom can still be a necessary template for FPS designers (probabaly indie today) that would want to craft a similar experience. The constant demand of movement, the quick loads after death, and more just add up to a fantastically-designed game.

Even when looking at id's recent RAGE, there's also that testament of embodying a unified collection of artists instead of that corporate feeling. Now I think really, really like RAGE but...it's tough not see a more manufactered output when looking through the credits. While DOOM's heavy metal vibe is definatley one I find find to be...gross, I still can't deny that sort of character fuels the game and tells me what this group of artists are all about, something that's tougher to find in today's non-indie level dev teams.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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