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Project Natal = Fail

Project Natal theoretically seems like a nice and innovative way to play video games but in reality it's bound to completely fail.


Since the beginning of video gaming in the 70s & 80s, people had a common vision of the future of the industry. Everybody would be wearing a weird helmet and start playing in this sort of virtual reality where your movements would be recreated in real time in the virtual world you're in. Project Natal gets us one step closer to this reality and thank God no helmets are involved. But in reality is that the future we want as gamers?

Here are a few reasons why I believe this new project is going to struggle getting the interest of anyone.

- People never really liked addons. Obviously it's not going to be hooked directly on the 360 like the Sega CD or the 32X but you will still need to buy a clunky piece of hardware that will use up some extra space.

- So far we have no idea how much this thing will cost but you can't really expect people who invest lots of money on their 360 for games and online service to be interested in a technology that to be quite honest does not recreate perfect 1 to 1 motion (that's unless the technology improves from what we've seen at E3 09).

- Also please don't try and make me believe that playing a racing game is more fun when holding air vs holding a steering wheel peripheral. I have a feeling Natal will only be a bunch of collections of mini games that uses the technology.  I don't see a Halo or Gears game using the Natal technology. Although it could be interesting, I think it would be very limited mainly because of the range of movement that really depends on the size of the living room and the lack of any buttons. We haven't seen much of the gameplay but from what I've seen, it seems very similar to what was done with the Eye Toy or the PS Eye so far. I can tell you right now, there are no games on either of those platforms that are worth going crazy about.

- I want to finish with the Milo kid. This is probably the stupidest thing I've ever seen since Seaman on the Dreamcast. I have friends and family that I love to talk to and have interesting conversations with. Why the fuck would I want to start having this "relationship" with a virtual kid that will probably have extremely limited capabilities in terms of recreating human emotions. It's cool to have voice recognition but please keep it for simple commands and short phrases because otherwise it will become frustrating. The system won't get everything and you'll have to repeat or it will understand something else...

I'm really not convinced about project Natal, holding air has never been fun for me and I don't think this will change that perception. I think what convinced people that Natal is going to be the future of gaming was by the way it was presented. I mean Steven Spielberg is endorsing the goddamn thing, it HAS to be good!!!! Peter Molenyeux looked like an infomercial guy trying to convince me that this thing really works as seen on TV! The trailers also looked pretty nice so when you compare that with how Sony presented their motion sensing technology, I mean Natal wins by a mile. In reality even though the two guys from Sony looked like elementary students at a show and tell, I was more convinced by what Sony showed in terms of what's the future of motion sensing technology. True 1 to 1 recreation of movements and more importantly the capability of playing hardcore games using the motion controls. So to me, Project Natal fails to proove that it's the future of gaming.   

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Gue16177d ago (Edited 6177d ago )

I too think that natal will fail miserably but for core games. I just don't like the idea of playing with the air. For mini-games? That's another story. It could work really great!

When we used to talk about the future of games in the early 90' we often said the words "virtual reality" but why? Because theoretically the machine will let us feel the game like it was real! But natal just let us use gestures and no other thing like a controller... The explanation is something like his example of the driving wheel on the blog. (trying to make long ass comment short, so think)

In fact I see more future in the Sony motion controller than in Natal because it is a proven technology. Proven by Nintendo.

I entirely agree with this blog. =)

madpuppy6175d ago

Motion controllers suck, they are imprecise and annoying. Give me a well built game pad any day over this sudo-VR balderdash!

D4RkNIKON6177d ago

I completely agree with everything mentioned in this blog as well. I couldn't have said it better myself. I thought this was an interesting quote from a post on IGN.

"One big thing that the Natal will never be able to do is pick up subtle hand movements, such as the twist of a wrist, like the PlayStation Motion Controller can (and Wii MotionPlus for that matter). For things like accurate use of swords or tennis rackets, this is a very necessary thing. "

spandexxking6177d ago

shhhh.....I completely agree, but if you say this out loud, we'l be accused of being a delusional fanboys:D

three11_mtl6176d ago

I'm glad to see I'm not alone, people are so easily misguided by bells and whistles these days!!!! And they're already trying to build mass media hype by showing it off on national TV! It's a very nice device to show off indeed but what people don't seem to fully understand is that the capabilities and uses will be so limited no matter how well the body tracking is.

Sanzee6176d ago

....but it still upsets me to see someone judging Natal (or anything else for that matter) before they've experienced it. So we've seen a few videos of Natal in action. We've read plenty of inform regarding it as well, but considering the fact that its not even out yet, not to mention that you sir, nor I, have yet to experience it.

You made alot of good points though, I see where your coming from, just remember... until the day comes that we get to experience natal, possibly playing our own favorite game with it, we can do nothing but speculate. Even those who have tried it weren't using the finished product. The truth is, as far as I've "SEEN" at "THIS POINT" I won't even play with Natal. I can't say for sure though. I may like it.

Keep up the good blogs man.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9211d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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