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ModNation Racers Post-Patch Impressions

thor|5747d ago |Blog Post|1|

I bought ModNation racers a while ago, completed most of the campaign but then held off completing it because of the impending update - I thought playing without such awful load times might be more enjoyable. Well, two days ago patch 1.02 went live.

How are the load times? Well, they are still long, but no longer unbearable. By Joystiq's calculations, the load times are 30% shorter than before, and this seems to tally with my experience. It's a small amount of time, but it makes a huge difference. What's better, is that during an online racing session the ModSpot no longer has to load after every race; meaning online racing is made a lot more enjoyable.

Other changes include an option to use "casual" difficulty during the campaign. I am divided on this. On the one hand, it's great that people who weren't able to complete the campaign mode now can. On the other hand, being someone who was perfectly able to complete the campaign mode as it was, even going so far as to complete some of the trickier challenges that got nerfed, I feel cheated out of reward for my ability. I would have prefered the new difficulty setting to disable trophies.

Another welcome addition was the fix of the glitch plaguing the hot lap, but come on UFG, using the reset button to glitch a best lap is one of the oldest tricks in the book; I easily worked it out without anyone telling me how it's done. This glitch should never have been in the game.

Now I want to say a few words about the game in general.
ModNation Racers is a fun, yet flawed kart racer. Drifting feels natural and online racing is exciting and fun. But, the weapons lack variety, and are overpowered (since you can charge any one of them up to become a weapon which attacks all opponents in front of you). The shield mechanic is inferior to other games where it takes the form of a weapon pickup - in MNR if you boost to get ahead, you are suddenly without a shield. This is a flawed mechanic. Couple this with the fact that every level-3 weapon will head towards you if you are in the lead, and you realise it should have been designed better.

ModNation Racers' creation tools are fantastic. I have seen all sorts of recreations, and most are of exceptional quality. The character and kart creation tools are incredibly deep and versatile. What a shame, then, that the track creation tools are pretty lacklustre. Other than the odd track where game objects are piled on top of each other to form the rough shape of something (I've seen a dinosaur and a tank), there is no variety in the levels. Sure, that dino level is great but it could never be themed with anything other than the default game objects. And with only 4 basic themes and objects which all appeared throughout the campaign, every race I play is as though I've played it before.

Other problems are functional - the track editor is a real pain to get working correctly - if you want to adjust where your track goes, you often can't without redoing it, if you want to change the position of your starting grid, you have to start again, and any kind of imaginative track layout is usually impossible without drastic workarounds which have limitations of their own.

Overall I'm enjoying ModNation Racers post-patch, and for me it's been a worthwhile purchase. But I think comparing it to the gem that is LBP puts it on a higher pedistal than it deserves. Its level editor is just that - a level editor that we've seen countless times before, frustrating and limited. LBP allows for a lot more creativity.

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Community5746d ago
5727d ago
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Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Community1d 14h ago
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SimulationDaily1d 22h ago
Jin_Sakai1d 19h ago (Edited 1d 19h ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio1d 13h ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing1d 11h ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster921d 12h ago

Once they re-evaluate exclusive all will be fine….

S2Killinit1d 12h ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing1d 11h ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster921d 9h ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Tanktopmaster921d 9h ago

Let me be clear. This is sarcasm

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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