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What Is Machinima?

Okay, before we begin I have to make sure that people know that I did work for Machinima.Com back in the day and this discussion isn’t going to be talking about Machinima.com, just Machinima. So will only be mentioned vaguely Source Filmmaker.

Machinima is short for Machine Cinema, it is most commonly used to describe vides made using video games. I am not talking about game commentaries, these are like TV shows or movies that have been made with a game instead of actors and sets. They usually have voice acting, puppeteering and music from the game or other games.

Now now, this isn’t a tutorial on how to make Machinima, this is just an article explaining what it is so calm down.

Machinima has been around ever since Quake, yes Quake. But it was popularized with Halo and with the series that is still going on this day, Red vs Blue. Because Rooster Teeth went with a comical style it has become the “standard” but there are some serious shows out there too. Even thou Machinima did indeed die for many years it has come back in the form of GorillaGong, don’t ask me why it’s called that I don’t know either.

I’m not going to make this an advertisement for GorillaGong but if you’re interested in making Machinima you should go see some stuff they have, I will however list a few things that you would need to make one if you are interested but I am going to focus more on what goes into Machinima more than how to make it.

Editing isn’t nearly as big of a part of Machinima than it is with an Abridged series of an anime or a live action production it is still important. but it is extremely limited. You see, you are constantly limited by the ingame graphics, you can’t manipulate it like with anime footage or live action footage. Like for example, color correction is one of the few things you can actually do as if you resize the footage it will look weird as the pixels will get freaky.

Writing is always the key in any medium but in Machinima it’s actually the second most important, like for example. If you make Machinima with Total War then the big thing are the battles, the camera work and the animations are the biggest things in Machinima. Obviously if your Machinima is a drama then the writing is the most important but the way you use the games animations are the key to make it pleasant to see.

Sound usage is also very important, I have seen many Machinimas where the person who edits it goes for extra effort and edit almost all the sounds and music. Ingame sounds can be boring so many use music from their soundtracks or from other games, also sound effects. Like for example, I’ve seen Machinima made with Halo 3 but instead of the HORRIBLE assault rifle in it they used the BADASS sound from the first game.

Making a Machinima can be a very complicated and tedious process, it doesn’t help that different games grant different kind of perks and negatives. Like Gmod allows for good old fun, Gears of War allows for dark epic war, Halo allows for tons of stuff and Total War allows for epic battles.

Machinima has been used to recreate events such as in World of Warcraft, it has also been used in tons of different ways such as fanfiction. Fanfiction videos are actually really numerous, seriously. Not all of is that bad but still.

At the end here I have to mention Source Filmmaker, it has changed Machinima forever. You can do literally anything you want with it but it easily takes the highest amount of time, it’s hard, it’s tedious and the program itself is extremely messy right now. It’s fat and crashes all the time.

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Community4445d ago
e-p-ayeaH4445d ago (Edited 4445d ago )

I miss the classic machinimas made by a bunch of friends.

Spikeantestor4444d ago

I had a vague notion of Machinima before but never really looked into it. So this did prove helpful.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai11d ago (Edited 11d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio11d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing11d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9211d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit11d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing11d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9211d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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