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Playstation Move Controller Thoughts

The Playstation move controllers are amazing accurate, but I think Sony may have lost some market share by introducing the Navigation controller.

The actual move controller should be a combonation of the 2. That way the consumer and Developers are not confused about which controller to purchase/develop for.

If the Navigation and The Wand were to combine. The user would only need to buy at most 4 controllers. Instead of AT MOST 6 controllers (2 naviagtion, 4 wands).

Looking at Sony's history it usually takes them 2 controllers cycles to get it right
PS1 Controller -> DualShock
Six Axis -> Dualshock 3

If the developer insist on 2 differnt types of controllers there should be a
1) Wand with Analog and D-Pad and 2 triggers
2) Wand with Analog Stick and X-O-/\-[] buttons and 2 triggers

This way if people really love the wand it can replace the DS3
If Developers are concered about ease of use They should implent Press ANY key to do 1 action. Or make the entire D-pad or Button map a button.

Gives you the potential to steer the core to try some casual games and also allowing the casual to try core games

crude photoshop of new wands

Poorly photo shopped New Wands Concept

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sxpacks5777d ago
SmokeyMcBear5776d ago

you can use the dualshock/sixaxis as the navigation controller.

sxpacks5776d ago

Yeah, but Multiple controller options is a NIGHTMARE for validation.
Motion controller validation is pretty difficult on it's own

Having a single controller simplifies the process. The D-PAD and the standard X-O-/\-[] buttons should map the same. i.e pushing O = pushing ->

WildArmed5776d ago

Yeah, I tried using a DS3 with one hand, it's pretty uncomfy, and thats w/o the PSMove in the other hand.
I'll probably pick up a navi controller than rely on my ds3.
I've already preordered 2 PSmoves, so I might have to dish out some more cash for one navi controller (it's not like u need two)

SmokeyMcBear5776d ago

yeah.. thats true.. but the controllers may have just too many options... with the motion of fliging it around, then the analog for direction, then the buttons along with trigger.. yeesh.. I do think they need to make a gun controller that has the trigger for your right hand where you grip, the barrell, have an analog stick and 2 button control.

IRetrouk5775d ago

its not meant to be played like the wii, you dont really wave it around, its all about control.

sxpacks5775d ago

Agree about the having too many options.

But it would be up to the devolper to implement or not implement those buttons.

After giving it somre more thought. Having a 3rd person action title that tracks your hands may be a bit overwhelming

1 stick to handle character movement
1 stick to handle camera
Wands to track hand movement
It's may get tricky to move your character and move your hands at the same time

IRetrouk5775d ago

think about it, the move wand is the right side of the pad, you would use it as your right stick when playing through the levels, then when it comes to tracking your arms for a more interactive bit, the developers could just implement you having to hold one of the trigger, simple really.

moparful995767d ago

I had this image flash in my head today and this image consisted of me running through a MP on MW2 dual wielding rangers and I thought: How cool would it be if you could use two seperate moves, one for each gun? Then I realized that if you had two wands you wouldnt be able to navigate the level so that crushed my dream.. I think the author has a point, an analog stick integrated into the wand would allow this to happen but I dont know if Sony has thought about this... I guess time will tell..

sxpacks5762d ago

FPS will need a seperate control scheme for 2 wands.
Only Idea I can come up with involves head and shoulder tracking.

1) Press one of the analog triggers to control the speed of the movement
2) Track shoulder to determine direction.
2a) If your shoulders are facing forward you move forward
2b) If your shoulders are turned to the right you move to the right
2c) Strafe would be needed by pressing a button. Any other movement
3) 360 by thrusting the wands down together

Benefits of this control scheme: you're always facing the screen.
Neg: Only supports one player at a time. Player must be closest to the Eye

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai16d ago (Edited 16d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio16d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing16d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9216d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit16d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing16d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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