sxpacks

Trainee
CRank: 5Score: 5410

Playstation Move Controller Thoughts

The Playstation move controllers are amazing accurate, but I think Sony may have lost some market share by introducing the Navigation controller.

The actual move controller should be a combonation of the 2. That way the consumer and Developers are not confused about which controller to purchase/develop for.

If the Navigation and The Wand were to combine. The user would only need to buy at most 4 controllers. Instead of AT MOST 6 controllers (2 naviagtion, 4 wands).

Looking at Sony's history it usually takes them 2 controllers cycles to get it right
PS1 Controller -> DualShock
Six Axis -> Dualshock 3

If the developer insist on 2 differnt types of controllers there should be a
1) Wand with Analog and D-Pad and 2 triggers
2) Wand with Analog Stick and X-O-/\-[] buttons and 2 triggers

This way if people really love the wand it can replace the DS3
If Developers are concered about ease of use They should implent Press ANY key to do 1 action. Or make the entire D-pad or Button map a button.

Gives you the potential to steer the core to try some casual games and also allowing the casual to try core games

crude photoshop of new wands

Poorly photo shopped New Wands Concept

SmokeyMcBear5755d ago

you can use the dualshock/sixaxis as the navigation controller.

sxpacks5755d ago

Yeah, but Multiple controller options is a NIGHTMARE for validation.
Motion controller validation is pretty difficult on it's own

Having a single controller simplifies the process. The D-PAD and the standard X-O-/\-[] buttons should map the same. i.e pushing O = pushing ->

WildArmed5755d ago

Yeah, I tried using a DS3 with one hand, it's pretty uncomfy, and thats w/o the PSMove in the other hand.
I'll probably pick up a navi controller than rely on my ds3.
I've already preordered 2 PSmoves, so I might have to dish out some more cash for one navi controller (it's not like u need two)

SmokeyMcBear5755d ago

yeah.. thats true.. but the controllers may have just too many options... with the motion of fliging it around, then the analog for direction, then the buttons along with trigger.. yeesh.. I do think they need to make a gun controller that has the trigger for your right hand where you grip, the barrell, have an analog stick and 2 button control.

IRetrouk5754d ago

its not meant to be played like the wii, you dont really wave it around, its all about control.

sxpacks5754d ago

Agree about the having too many options.

But it would be up to the devolper to implement or not implement those buttons.

After giving it somre more thought. Having a 3rd person action title that tracks your hands may be a bit overwhelming

1 stick to handle character movement
1 stick to handle camera
Wands to track hand movement
It's may get tricky to move your character and move your hands at the same time

IRetrouk5754d ago

think about it, the move wand is the right side of the pad, you would use it as your right stick when playing through the levels, then when it comes to tracking your arms for a more interactive bit, the developers could just implement you having to hold one of the trigger, simple really.

moparful995746d ago

I had this image flash in my head today and this image consisted of me running through a MP on MW2 dual wielding rangers and I thought: How cool would it be if you could use two seperate moves, one for each gun? Then I realized that if you had two wands you wouldnt be able to navigate the level so that crushed my dream.. I think the author has a point, an analog stick integrated into the wand would allow this to happen but I dont know if Sony has thought about this... I guess time will tell..

sxpacks5741d ago

FPS will need a seperate control scheme for 2 wands.
Only Idea I can come up with involves head and shoulder tracking.

1) Press one of the analog triggers to control the speed of the movement
2) Track shoulder to determine direction.
2a) If your shoulders are facing forward you move forward
2b) If your shoulders are turned to the right you move to the right
2c) Strafe would be needed by pressing a button. Any other movement
3) 360 by thrusting the wands down together

Benefits of this control scheme: you're always facing the screen.
Neg: Only supports one player at a time. Player must be closest to the Eye

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