
The Playstation move controllers are amazing accurate, but I think Sony may have lost some market share by introducing the Navigation controller.
The actual move controller should be a combonation of the 2. That way the consumer and Developers are not confused about which controller to purchase/develop for.
If the Navigation and The Wand were to combine. The user would only need to buy at most 4 controllers. Instead of AT MOST 6 controllers (2 naviagtion, 4 wands).
Looking at Sony's history it usually takes them 2 controllers cycles to get it right
PS1 Controller -> DualShock
Six Axis -> Dualshock 3
If the developer insist on 2 differnt types of controllers there should be a
1) Wand with Analog and D-Pad and 2 triggers
2) Wand with Analog Stick and X-O-/\-[] buttons and 2 triggers
This way if people really love the wand it can replace the DS3
If Developers are concered about ease of use They should implent Press ANY key to do 1 action. Or make the entire D-pad or Button map a button.
Gives you the potential to steer the core to try some casual games and also allowing the casual to try core games

crude photoshop of new wands

Poorly photo shopped New Wands Concept

All 21 Classic Games are playable for a limited time 🎮

CCG writes - "WiZmans World Re;Try has some really interesting things going for it, and some cool mechanics and visuals that few other JRPGs do. It is clear some real care and effort went into this game. However, between the sheer amount of inevitable, unavoidable grinding; the lack of depth to most of the combat; the just-okay music and sound effects; and the moral issues that really make me question how this game got away with an E10+ rating, it's difficult for me to recommend. This is definitely a "play with a podcast or Netflix binge-session on in the background" type of game, even if you are in love with the things that make this one stand out. If that's your cup of tea, then WiZman's World Re;Try will provide 35+ hours of it for a relatively reasonable cost."
Saros builds on its predecessor, but can it evolve the formula without losing the intensity that made it compelling?
you can use the dualshock/sixaxis as the navigation controller.
Yeah, but Multiple controller options is a NIGHTMARE for validation.
Motion controller validation is pretty difficult on it's own
Having a single controller simplifies the process. The D-PAD and the standard X-O-/\-[] buttons should map the same. i.e pushing O = pushing ->
yeah.. thats true.. but the controllers may have just too many options... with the motion of fliging it around, then the analog for direction, then the buttons along with trigger.. yeesh.. I do think they need to make a gun controller that has the trigger for your right hand where you grip, the barrell, have an analog stick and 2 button control.
think about it, the move wand is the right side of the pad, you would use it as your right stick when playing through the levels, then when it comes to tracking your arms for a more interactive bit, the developers could just implement you having to hold one of the trigger, simple really.
I had this image flash in my head today and this image consisted of me running through a MP on MW2 dual wielding rangers and I thought: How cool would it be if you could use two seperate moves, one for each gun? Then I realized that if you had two wands you wouldnt be able to navigate the level so that crushed my dream.. I think the author has a point, an analog stick integrated into the wand would allow this to happen but I dont know if Sony has thought about this... I guess time will tell..