
Let's keep asking Yoshinori Kitase, the director of Final Fantasy VI, to direct Final Fantasy XVI. Make the game mechanic exactly like VI and the visual look as good as Agni Philosophy tech Demo. The Story, I'm actually fine if they just reuse VI story as in "Final Fantasy XVI a Final Fantasy VI remake". Some would suggest XVI should be a "new game" and I would ask "what would that "new game" be like?".
I have an idea, imagine the world rip apart by Kefka at the beginning of the game. The world's continent floats orbiting the earth's core. The seawater that fell toward the hot earth's core, evaporates into the hot mist separating, inhibits people from moving between continents. Our Heroes anguished by their failure to stop Kefka at the beginning, sets out to regain what they've lost and stitch back the world piece by piece, saving the world from further falling apart.
This brings up an interesting world. the Hot mist inhibits player until they find a way recombine the continent, or get an airship that can withstand the hot mist. Issues can be seen from those who lives on the continent that is too close or too far from the core. Some continent may fall out from orbit into space, losing party members and the game ends with a different ending.
That's my Idea for Final Fantasy XVI, Square Enix please make it in 12 months and release it in 2016.
Today, Astragon announced a new installment of the Bus Simulator franchise, simply titled Bus Simulator 27, coming for PC, PS5, and Xbox.
Limited Run Games, MARVEL and Konami have announced MARVEL MaXimum Collection for Nintendo Switch, PlayStation 5, Xbox Series X|S and PC.
would love it if xmen arcade offered two modes. the regular single screen 4 player mode and the ultra wide (simulated dual screen) 6 player mode.
How much you wanna bet that this collection will keep the games in their original aspect radios with no visual fidelity or options?
Was excited until I saw that Limited Run was attached. Their so-called collections thus far have been nothing but sloppily slapped together emulations.
A new Resident Evil Requiem graphics comparison examines Switch 2, PS5, and Xbox Series S, revealing performance gaps and visual trade offs.
interesting that the Switch 2 version renders at a higher internal resolution. I wonder if they dropped it down to the same as the Series S the game would hit the 60 mark more often than it does.
Solid port though, can't wait to play this tomorrow (or whenever my preorder gets to me lol)