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kane_1371 (1) - 5418d ago Cancel
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My problem with Open World/Sandbox games.

Within each generation of consoles there has always been that recurring trend. We gamers are constantly being told by developers that their game will have us immersed. As technology improved, one of the biggest ways that this was displayed was by giving us an open world/sandbox game; and with good reason.

Open World games gave players a nonlinear way of approaching missions. They gave players a sense of freedom and diversity. In this current generation however, I am starting to get a little burned out from these games due to a number of problems that kinda haven't been solved yet. RPG games are excluded in this discussion due to the level of complexity and interaction.

Problem #1: Repetitiveness

At some point during the game you just get tired of seeing the same things within the environment or when you just feel like you are doing that same thing over and over again. That's because you ARE doing the same thing over and over again! That deja vu factor becomes REALLY annoying after a while.

Notable examples include Assassins Creed, Red Faction Guerilla

Problem #2: The world and environments are boring

I understand the desire for us gamers to have our breath taken away by certain structures in video games. That shock and awe when we are brought into these creative worlds. However, if we have a beautiful world being brought upon us then there needs to be something to do right?

My most recent example of this is L.A. Noire. Don't get me wrong this game did some groundbreaking things in technology with the facial expressions. I never really seen any game like L.A. Noire mainly because of the genre. Unfortunately, the recreation of 1947 Los Angeles isn't too exciting. Yes there are landmarks and film reels to see and cars to collect. However, the world just gets boring after a while. After the first 2 hours I just decided to let my partner drive to the next area for the rest of the game.

Problem #3 Balance

All open world games have some kind of theme to go along with it. It may be a game mechanic or setting that defines that theme. Sometimes developers focus too much on one area to the point where they ignore other important aspects of the game. After a while, these problems can stand out just as much the main thing the developers were focusing on to make the game addicting.

Notable Example: I have to say Prototype. The ONLY thing fun about this game were the powers you were given and the way I could move around the city. Running up buildings and gliding never gets old. But, that's where my fun stops. The visuals and graphics aren't really appealing and the scenery in general is dull and never changes. I also felt like the challenges were a chore so I would never do them. Some of the missions were pretty cool but given Prototypes concept; I think it wouldve been a better game if it were linear.

Problem #4 Tedious sidequest or collectibles

This is mainly for trophy and achievement whores. I don't really qualify in that department but there are some games where things seemed fun to the point where I would try to finish a certain number of sidequest/challenges or even complete them all. But sometimes it feels like it just drags on to the point where you just give up and don't even bother for a while with those sidequest/challenges. You simply burn out.

Notable Examples: Assassins Creed series, Infamous 1 sidemissions, Any game that throws in racing missions as a challenge or side mission.

Now here are some games in this current gen that I think addresses the problems above quite well.

Infamous 2: This game improves on all aspects of the first one by giving us more powers, giving us more variety in missions, and constantly rewarding the players with new powers as they progress through the game.

Red Dead Redemption: Not only the world of Red Dead Redemption was huge; There was also alot to do in the midst of this old western story. There were bounties, poker, and other activities that made sense within the theme of this game and supported the main story to a certain extent.

Just Cause 2: This is personally my favorite sandbox game. This game is HUGE and delivers us an island with scenery such as snow capped mountains, a desert, a dense populated financial city, district, beaches, and a floating gentlemans club. It also helps that there are alot of weapons and vehicles to keep the players perception fresh and interested throughout the entire game.

Now I simply think developers can solve this problem. It could be budgeting issues or even laziness. But I do know for a fact that these problems can and will be solved eventually. What do you guys think?

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kane_13715418d ago

I agree with inFamous 1 having annoying repetitive sidequest (I finished them all though, both good sides and bad sides) and Assassin's Creed, But the second and third games were much better, come on...

SageHonor5418d ago

I'll exclude brotherhood because that was different. AC2 was better than the first but still felt repetitive and tedious at times.

Redempteur5418d ago

i could have the plat of acé ..i just couldn't bother to get all those feathers

Nate-Dog5418d ago

I'm not really quite sure why you use the example of Assassins Creed so much. Assassins Creed isn't a sandbox game nor is it really an open world game (you could argue AC:Brotherhood is, but if you say that then it sort of nullifies your argument saying there's nothing to do since there is a lot more to do in ACB in things that could be regarded as "RPG elements" if you want to go that way such as capturing Borgia Towers and sending out Assassins to do missions and whatnot), Assassins Creed games have always been action-adventure games and are actually very linear. Plus you use the example of it to talk about repetitiveness and about annoying collectibles but don't use it as an example of having a good world and environment to enjoy.

SageHonor5418d ago

Repetitiveness and tedious collecting was one of the main problems in The first 2 Assassin Creeds. Those problems stuck out. I didnt use Brotherhood because that was more of a sandbox and open world game. Regardless, The first 2 games are still open world.

QuodEratDemonstrandm5418d ago (Edited 5418d ago )

I will agree that AC1 was very linear, but 2 was a huge improvement (AC2 is what AC1 should have been). I also completely agree with your opinion of the worlds these games offer, particularly Renaissance Italy. However, I have to agree with Sage. Our freedom to wander through these worlds wherever we want makes them open world games (a subgenre of Action/Adventure) by definition.

I can't say I share Sage's opinion of open world games. I actually enjoy them, but that's just my preference.

InLaLaLand5418d ago

I thought RDR was quite repetitive if you took up the blue stranger tasks. The hideouts had respawns of enemies (not bad though).

ian725418d ago

Just Cause 2 is my favourite open-world game this gen. I must have spent over 60 hours just messing around between missions.

JellyJelly5418d ago

And you can buy it for nothing now. One of the most worthy bargain bin games. It has the most beautiful vistas of any open world game imo.

xX-StolenSoul-Xx5418d ago

Gta Iv is my Favorite just because of the multiplayer. RDR is up their to.

But my alltime favorite was Saints Row 2, alot of stuff to do after you finish the game, pop into co-op with a pal Alot of minigames Insane Fun!

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Jin_Sakai18d ago (Edited 18d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing17d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9217d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit17d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing17d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9217d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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