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Sequels Rock

The year of 2010 is coming to an end. Overall, it's been a fine year for gaming, I would say. Now, with the end of the year approaching, game developers everywhere are scrambling to notify their potential customers of what's on the horizon. Generally, the lion's share of these notifications tend to be announcements of Big Name Sequels, and the round of such announcements for 2011 onwards is a sizeable one. Concordantly, it is the time of year when certain publications and writers inevitably start moaning about the apparent lack of innovation in the game industry. "Ugh, whatever happened to innovation? Is originality dead?", and similar phrases abound, delivered in the most snooty voice they can muster in print.

These hit-bait articles are a dime a dozen, and thrive on the common phenomenon of people perceiving negative criticism as being inherently more valid than positive criticism (Essentially thinking "this guy says something I like is bad. Could he have better tastes than me? I must investigate!"), a trick which we fall for time and again. Now, far be it from me to describe the writers who employ this technique as a bunch of turtleneck-wearing, pipe-smoking ivory-tower dwellers, but... well, I guess I just did. But I digress;

I won't go into the whole spiel about how there's a thriving independent game development scene, or that downloadable services such as Steam, XBL, and the Playstation Store have made smaller games, devteams and risky projects viable again, after years of being pummeled in stores by big developers, and being unable to fight for shelf space among the larger titles. I won't go into the whole argument of why it's difficult to get worked up about original titles, as opposed to getting worked up about sequels, either. Those are op-eds for another day. Today, I want to talk about sequels. Specifically, why sequels are great.

Unlike their next of kin, movies, video games are an iterative form of entertainment. Certainly no film director is rushing off to make 'Lawrence of Arabia 2: Arabian Knights', just so they can shoot the desert in Super-IMAX 3D. And no-one would want them to, anyway. But video games are a different story. Being that they rely so heavily upon technological improvement, in terms of both software and hardware, as well as the input of players in order to be games, it is not surprising that they have a tendency to improve over time, as their creators refine their technique in conjunction with the rise in technology that gradually becomes available to them.

The following is a list of sequels that were just as good if not flat out better than the game that preceded them. I'll highlight a few of them, though there's not enough time or space to comment on each and every one. This is not intended to be an exhaustive list, by any means. Just a little reminder that sequels, when done right, are awesome.

- Silent Hill 2 -

The first game may have been one of the scariest experiences of all time, but the laconic and morose Silent Hill 2 furthered the horror genre's descent into uncharted depths of psychological terror.

- Jedi Knight 2: Jedi Outcast -

You could feel this game going from first to fifth gear when you picked up Kyle's lightsaber a few levels into the game. The previous games and levels might have contained enough blasters to arm you and your neighbor's teeth, but carving your way through an entire army of stormtroopers, sand people, rancors, sith, cyborgs and whatever else the developers cared to throw at you using only a lightsaber and force powers was pure, unbridled Jedi power-trip joy.

(Also, "g_saberrealisticcombat 1", anyone?)

- Dune II -

It's not often that a sequel spawns a whole new genre, but Westwood's Dune II both popularized and codified the modern RTS. Not bad for a follow-up act. Which leads us to the next entry..

- Command & Conquer: Red Alert -

Apparently, it turns out that taking Hitler out of the equation wasn't such a good idea, as the Allies now found themselves under siege by those wacky Commies. Fortunately for us, this translated into exciting tactical encounters, great music and zapping guard dogs with giant Tesla coils. Classic.

- DooM 2 -

DooM 2 was essentially more of the same. More monsters, more levels and one new gun. But it was it was effing DooM, and that was a good enough excuse to dive into the fray again, double-barreled shotgun in hand. Eat leaden death, demon-spawn. (Also, yes, that is the correct way to spell DooM).

- Super Mario Bros. 3. -

With Doki Doki Panic being America and Europe's substitute, and the "Lost Levels" of Japan essentially being a harder Super Mario Bros. 1, SMB arguably never received a proper sequel until Super Mario Bros. 3 came around. And it was glorious.

- Rebelstar -

The sequel to Julian Gollop's Rebelstar Raiders, back on the Spectrum. An excellent turn-based strategy game in its own right, but would also go on to sire Laser Squad, and perhaps best known out of Gollop's titles, a little game called UFO: Enemy Unknown (a.k.a. X-com).

- Street Fighter 2 -

Does anyone even remember the first one?

(Was there even a first one?)

- Metal Gear 2: Solid Snake -

The follow-up to the groundbreaking Metal Gear on the MSX was leaps and bounds better than the game that inspired it. Much improved gameplay, larger areas to explore, a radar and map feature, lots of weapons and spy gadgets to play with, and even a decent story. The series would lay dormant until revived by Konami in the Playstation era, where its sequel (!), Metal Gear Solid arrived to further tactical espionage action and cinematic direction in gaming.

And of course, this list wouldn't be complete without some current-generation examples:

- Super Scribblenauts -

Scribblenauts is the sort of idea that gets shot down early on during brainstorming sessions for games, on the grounds of being too difficult to implement. It is fortuitous for us, then, that 5th Cell had the courage to press on with their bold idea of letting players solve puzzles through the use of objects summoned by typing in just about anything they could think of. When Scribblenauts came out in late 2009, it was deemed flawed, but ambitious. Several complaints were lodged against its fiddly control scheme, in particular. Its sequel, Super Scribblenauts removed many of the irritations from the first one, offered players regular d-pad controls, added the ability to appent adjectives to your nouns, and bolstered the game's already robust vocabulary with more than 10,000 new words. With the sequel, 5th Cell had finally delivered the game they had wanted to make in the first place.

Also, name me one other game where you can summon a giant, hairy rainbow-coloured radioactive invincible friendly fire-breathing robot Cthulhu, and then ride it to victory.

- Starcraft II: Wings of Liberty -

Sometimes we gamers have to wait for ages for a sequel to come out. And sometimes the wait is totally worth it, as demonstrated by Blizzard's belated but smashing follow-up to their 1998 RTS classic.

- Uncharted 2: Among Thieves -

Admittedly, I haven't played this title yet, but I hear it's alright, you know. It's not TOO awful or anything.

- Mass Effect 2 -

Bioware made a vast improvement over their already-classic original title, by stripping Mass Effect 2 of the elements that so often bog down RPG titles and relegate them to the status of forgettable dungeon crawlers, i.e. cumbersome inventory management, sifting through vendor trash and plodding through forgettable side-quests, replacing them with a greater emphasis on story and character, as well as gameplay that isn't merely "sort of good", but actually really bloody good.

- Rock Band 3 -

If Rock Band 2 was a small step forward for the rhythm game genre, then Rock Band 3 was a massive leap, proving that sequels need not be merely iterative. Two new instruments (keyboards and real guitar), Pro Mode, which further blurs the boundaries between virtual escapism and the advancement of real-life skill, as well as a slew of improvements to the UI and overall game design contribute to Rock Band 3 being more than just another sequel. It also rocks in the literal sense, not just the figurative one.

More sequels that rock:

Resident Evil 2, Monkey Island 2, Mega Man 2, Baldur's Gate 2, Zone of the Enders 2, Civilization 2, Dark Cloud 2, Burnout 2: Point of Impact, Fatal Frame 2: Crimson Butterfly, Double Dragon 2, Tekken 2, Mortal Kombat 2, Sonic 2, Gabriel Knight 2: The Beast Within, Lufia 2: Rise of the Sinistrals, Streets of Rage 2, TMNT2: The Arcade Game, Shenmue 2, Hitman 2: Silent Assassin, Devil May Cry 3, Advance Wars 2: Black Hole Rising, Soul Calibur 2, Metal Gear Solid 3: Snake Eater, Jak & Daxter 2, Parasite Eve 2, Warcraft 2: Tides of Darkness, Shinobi 3, Gran Turismo 2, Broken Sword 2: The Smoking Mirror, Fear Effect 2: Retro Helix, Lost Vikings 2, Marathon 2: Durandal, Ratchet & Clank: Going Commando, Little Big Adventure 2, Golden Axe 2, Rayman 2, Fallout 2, Micro Machines 2: Turbo Tournament, Phantasy Star 2, Road Rash 2, Shining Force 2, Super Mario Galaxy 2, Tenchu 2: Birth of the Stealth Assassins, Twisted Metal 2, System Shock 2, Max Payne 2: The Fall of Max Payne..

You get the idea. The lesson here is a simple one. Don't roll your eyes at a game just because it's got a '2' or a '3' in the title. And remember that every good game is a stepping stone towards a better one.

And in conclusion, some upcoming sequels that will undoubtedly rock:
Mass Effect 3, Dead Space 2, Batman: Arkham City, Gears of War 3, Assassin's Creed 3, Deus Ex 3.

Well, commentators, what are some of your favorite sequels?

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kissmeimgreek5605d ago

DAMN IT GIVE ME MY CONKERS BAD FUR DAY 2!!!!!

HolyOrangeCows5605d ago

Sequels can definitely be awesome. Some people claim that they wish sequels didn't exist, but they would be missing out on some great games.

TheDeadMetalhead5604d ago

I wish a third Vigilante 8 game would be made.
...
Actually, no I don't, considering how Activision would absolutely DESTROY it.

5602d ago
230°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

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Community6h ago
Itveds8h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30008h ago(Edited 8h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

7h ago
Eonjay4h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

pwnmaster30007h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

7h ago
GhostScholar6h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot7h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar5h ago

I mean I always buy both systems, so none of this affects me.

CrashMania7h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai5h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos3h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider5h ago

It must be miserable being someone like you.

Aloymetal5h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee5h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr4h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal5h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

5h ago
1Victor3h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

3h ago
Extermin8or3_1h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX8m ago

They don't hate the games. They hate the box.

+ Show (9) more repliesLast reply 8m ago
Outside_ofthe_Box7h ago(Edited 7h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30007h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

Itveds7h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box5h ago(Edited 5h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK5h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty3h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

CrashMania7h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr4h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box1h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire952h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

+ Show (2) more repliesLast reply 1h ago
maximusprime_7h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

6h ago
BeHunted5h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

5h ago
CrashMania2h ago(Edited 2h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT7h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers6h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

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90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

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92nar1d 11h ago (Edited 1d 11h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 10h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 7h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr13h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor13h ago(Edited 13h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr13h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit3h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk2h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor40m ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box12h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot7h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit3h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk2h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy4h ago

So........doing better than most expected, but not enough to make back what it cost.

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40°

Webzen Is Trying to Block DragonSword: Awakening's Gacha-Less Steam Release; Developer Responds

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.

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