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GDC 2008: My impressions, and games I played.

GDC 2008: Things that rocked and things that pissed me off. 


- SSB Brawl was playable, on multiple kiosks, but the wait was over an hour (what gives?), the game looks beautiful and the roster is well suited, even the newly added King DeeDee from the Kirby franchise is a good fit in the new levels.

- IGN had reported that both Street Fighter 4 and Sony's PSP version of fl0w were playable on the show floor, neither one was, very unusual and to be honest quite ridiculous. 

- Bioshock swept the 6th annual Audio G.A.N.G awards, earning everything from Audio Of The Year, to Best Cinematic Cutscene, and Soundtrack Of The Year. Was quite a night for 2K games. Halo 3 took best use of surround sound.

-GT5 HD was fully playable with force feedback seats, which had (at least to me) a new feature; upon braking or turning sharply the seat would move and twist. Sometimes I forgot I was playing a game it was so incredible!

-Microsoft had a strong showing in the career seminar, handing out free memory units like they were pieces of candy, and they had a huge amount of XNA titles on display, the most incredible of which included a teleporting ninja in a hand drawn style with more more blood than Kill Bill Vol 1, look for it later this year.

-Bionic Commando was on show (the PC build), the creators confirmed that South Paw (or "thumbstick-switching") is not yet built into the game, nor were they aware it was being asked for in the community (Don't worry, fellow lefties, I told them how it is). The game was in completely playable form, but they wouldn't let you play it, they just sat their playing it and denied anyone who asked. 

-God Of War Chains Of Olympus was done and fully playable, the controls and the soundtrack are both what you'd expect from a GOW epic, and it fits perfectly on the PSP. 

I think that about wraps up my coverage of GDC. I have tickets tonite to go see Video Games Live but I'm feeling sick-ish, I may pass on it. 

Anyone want to buy them? :)

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Jin_Sakai13d ago (Edited 13d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio12d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing12d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9212d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit12d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing12d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9212d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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