
After playing the Resident Evil 5 demo a couple of times, I felt a mixture of minor satisfaction, "meh", and confusion. The confusion wasn't a "what the hell am I supposed to do" confusion, but "is something wrong with me" confusion. While playing the game, I was actually pretty intrigued. The game kept me interested enough to keep playing, but really for all the wrong reasons.
One thing that really rang true the whole time for me, was that I felt detached from the game. While other survival horrors like(shock) Dead Space, Siren, Silent hill(1,2, and 3), and even not so scary games like Bioshock, carried this sense of immersion, this game continuously reminds you that you're playing a game. It doesn't do this by breaking the 4th wall, but by making the controls themselves something you really have to think about it pretty often.
A common(and credible) defense for RE5's controls is that they increase tension and simplifying the controls would take the tension away. Well, capcom pretty much killed that defense in RE4 when they decided to make that "change". The problem with the controls defense is that, the CONTROLS shouldn't be the scary part. You shouldn't be scared to go to sleep because you think the R1+Square buttons are gonna GET YA. Gonna get mauled in the shower by the tank controlling of chris.
I dunno, in MY opinion, I think capcom could have raised the "tension" by making the Ai of the enemies better. You know, making the SITUATION and EVENTS scare you and not the controls. Just saying.

A huge world awaits in Crimson Desert, with plenty to do and explore starting March 19.
This gives me the feeling of Forspoken with an empty world except enemies and puzzles. Gameplay could be much better, though, which would be nice. Definitely not looking like a world you live in, just explore to grow in power.

"These changes are driven by organisational and strategic priorities, not individual performance," says mobile developer

On 21 January 2026, CIG was targeted by a systematic and sophisticated attack, resulting in unauthorised access to some backup systems, including limited access to users’ personal data. CIG acted quickly to contain the activity and block further access to this data and CIG systems, and we have refreshed security settings to ensure that there is no threat to our games or our users.
I agree. I always hated the arument that the tank-like controls and inability to do things that people in real life can do make the game more intense. Make the game intense and immersive by creating a more immersive environment, a more creepy mood, having smarter and tougher enemies, not by making it difficult to do things that should be easy to do. Are you telling me that if I was being attacked my a zombie in real life and I had a knife in my hand, I would just stand there stationary swinging the knife back and forth like a blind man? Hell no! I'd, at the very least, be walking backwards away from the zombies while swinging my knife, or swinging as I lunge towards one of them.