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What Damnation should have been.

Myst|6197d ago |Blog Post|0|

As I look back upon the first blog posting that I've made, I have since then gone back to take a gander at Damnation's multiplayer or rather "versus" option with the thoughts of "What would this have been like if.." plaguing my mind. From the very first time that I began to step foot into the campaign mode of Damnation, it felt as if the game was built on co-operation rather than singular player. It wasn't until I touched the multiplayer part of the game that I truly began to see that this game would have worked out much better as a multiplayer game, with a few larger maps (that should hold at least 20 or 26 characters max) With the current 8 characters being the smallest.

If you are one reading this who is unfamiliar with Damnation's play style then I will please ask the reader to direct their attention to the gametrailers link that I have provided below. It shows how Damnation's multiplayer is and what I feel the game as a whole should have been, instead of as a side option. In advance I must apologize for the annoying commentator who speaks throughout the clip length, a forewarning is very much needed and I would advise those who plan to watch to at least turn the sound on low or off and simply enjoy the action.

http://www.gametrailers.com/video/multiplayer-walkthrough-damnation/41665

I hope I am not alone in thinking that it would have been a good idea to make damnation a dominant multiplayer game instead of one with a campaign tacked on. Due to the nature of the game play and combining it with my 'what if' question it  does makes me wonder how the sales would have been if it had just been multiplayer (similar to warhawk on the Playstation 3). As it is certainly different from the First person shooters (not just become it's a third person shooter), but because of the way you can move about; shoot while still holding onto ledges or ladders and so forth

So due to the nature of this game I find that it would have been better to just have made it into a multiplayer dominant game, rather than the campaign styled one. At least more people probably would have bought it on the play style alone.


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Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai17d ago (Edited 17d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio17d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing17d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9217d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit17d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing17d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

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Report: Injustice 3 in Development at NetherRealm Studios

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