
When it comes to video games there is a never-ending discussion about when you’ve actually finished a game. Is it when you’ve beaten the main story? When you’ve explored every nook and cranny? When the game clearly states “100%” on the screen? Or is it, which was first introduced last console generation, when you’ve unlocked all achievements?
Personally, this does not matter in the slightest to me. If I dislike a game I simply don’t play more than necessary, which typically means beating the main story. If I like it? Then I’ll dance a little victory dance before completing everything possible. As long as it’s fun, that is.
Or… rather, this is actually what I wish I did.
You see, I suffer from a “Gotta complete ‘em all!” disorder when we talk about games. “OF COURSE you should do everything!” is what I often wind up thinking, even if it’s not all that fun. Usually this ends up working somewhat well, since there is some sort of satisfaction from finishing games to 100%. To be able to see everything the game developers have spent their time on creating is enjoyable in itself. It is not always – luckily – I bother with this, but more often than not I commit myself to this tedious tak.
Until recently.
It is hard to put my finger on why this change in behavior has occurred, but all of a sudden my interest in finishing games to 100% is all but gone unless the game is absolutely fantastic. Most likely the reason is a lack of time. Plus, I have now learned to value what is, and what is not, worth putting my time on.
Why would I waste countless of hours on some meager virtual numbers that don’t give me anything in return, when I instead could start up a completely new game and experience something fresh?
This realization has freed me from the chains of completion.
Today I appreciate games in an entirely new way. Gone is the obsession with exploring a game’s all corners for secrets.
The game “Snapshot (PC)” became a million times better thanks to this. No longer did I care about collecting all of the superfluous stars and bonus statues scattered throughout the stages. Not to mention the godforsaken time trial which requires such precision and speed – in a game about the complete opposite – that only madmen would attempt at it.
The same could be applied to many other games. I found “inMomentum (PC)” dreadful and as such didn’t even beat all the stages. We also have “Psychonauts (PC)”, in which I wanted to experience the story rather than collecting various items. This list could be made long!
Naturally, there are games where the strive towards 100% actually enhances the journey. Such an example would be “Dishonored (PC)”. Trying to collect all of the upgrades was so much fun due to me loving stealth. It forces you to be more alert of your surroundings as you traverse more places than you normally would've had to.
Another example would be “Super Mario Galaxy (Wii)”, wherein a higher completion rate equals more wonderful platforming levels.
Still, I often wonder why game developers take their time to artificially extend the game length with these exceedingly dull ideas. Instead of improving the core experience they tend to be nothing more than padding and in worst cases game-breaking. Is two or three hours more content worth it if detracts from an otherwise lovely game?
Not finishing games to 100% feels great.
Try it you too.
Perhaps gaming will become a little more fun.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.
I'm a completionist in certain regards, but getting all the collectibles, finding all the treasures, completing all the repetitive side quests? No way.
For some reason, people find it enjoyable to use a weapon a certain number of times or find all the most mundane of stuff to get trophies and claim it as a sign of being better at games (not everyone, but a good number think this).
Personally, if I'm not having fun and I've completed the storyline and maxed out my character, that's it.
just like dark souls.
I'm trying to move on to the next thing. I only go for the 100% completion if I deem it worth the trouble and the challenge is reasonable. So far I completed a grand total of 4 games.
New Super Mario Bros. Wii
Rango
Resident Evil 5
Ratchet & Clank: Into The Nexus
Great blog, man. There are some games I complete 100% because I enjoy it so much, but there are other games that I simply stop playing. I have TOO MANY games to play already! Why waste time with one if I'm not having fun? I have a friend who loves to collect trophies and he commented that I only have 2 platinums. I retorted "yeah, but I have over 2,500 total trophies because I play more games. Why waste time getting a platinum if it isn't fun?"
I didn't mention it here in the blog post, but I recently started playing Agarest: Generations of War. It's alright so far despite it's lukewarm reviews (as a JRPG fix it's working), but there's one thing I learned:
There's a True End.
In a game that is way over 60 hours long.
THAT'S INSANSE!
Why would you even want to replay it for such a thing? It should just be part of the story. Especially since the requirements are rather harsh...