
Can't anyone understand that Sony didn't "rip us all off" by not including rumble initially in the Sixaxis?
All you lame-brains need to understand that Sony was entangled in LAWSUITS regarding the force-feedback tech in their controllers.
http://en.wikipedia.org/wiki/Immersion_v._Sony
There of course was that lame attempt at a cover-up statement by Sony, saying that it would interfere with the motion tech in the controller, but that was obviously false because of the already existing motion / rumble tech in the Wiimote.
So in the end, take your collective heads out of your arses, and please realize that Sony had their hands tied at first, and were UNABLE to release a controller with rumble.

Sam writes: "Stick with us tonight as we reveal all the winners at this year's BAFTA Games event. Can Clair Obscur make it another sweep?"
The Quiet Things is an upcoming narrative game by Silver Script Games that tells an autobiographical story about studio founder Alyx Jones’ experiences with mental health issues and childhood abuse and trauma. It was supposed to be featured during tonight’s BAFTA Game Awards, but according to Jones, the trailer was removed from the showcase at the last minute due to its content.

Gran Carismo no more. The game, which launched earlier this month, is now named Grand Car Racing.
If Sony wanted to give its customers what they wanted, they could have paid the license fees just like Microsoft did, and, which they will end up doing anyway. The PS3 cost so much I think Sony just didn't want to pay, much in the same way Microsoft doesn't want to eat the cost if integrating Bluray into their console.
Obviously MS' HD blunder had a more significant impact than Sony's rumble decision. One reason, there are many like me who think rumble is more or less a bust.
They could have been upfront about it and settled the suit sooner. Instead we got some BS about it being last gen tech and Sixaxis "Wii wanna be" crap.
Rumble is a last gen feature.
I am one of those rare people I think who didn't miss it much... Its a cool feature but... doesn't "Make the game" for me in any way. I honestly feel like the Sixaxis has been used well in a few games like HS and Ratchet and clank. It actually immersed me more into the game then rumble did... but whatever. Having both doesn't hurt and at least they did release it.
Here's my article/blog about the DualShaft 3:
http://www.n4g.com/up/27730...