
Ok, there's a huge reason the 360 games do look better then
their PS3 counterparts when ported. That is, of cause, the hardware.
The PS3 has Less RAM both in general and for the GPU.
A quick look at the specs tell you this,
360:
|
|
Custom ATI graphics processor
|
PS3
RSX @550MHz
Ok let's look at the Main RAM
PS3 256 MB XDR
360; 512 MB UMA (Shared with GPU)
And now the video
RAM
PS3: 256 MB
360: 512 MB UMA (Shared with CPU) with 10MB eDRAM (Embedded Video Memory)
Also, the installing time’s on the PS3’s due to the slower Blu-ray loading
times.
Devs can only work with what they have guys, so stop comparing and complaining about the differences in Ports and blame the real problem, the graphic's spec and the RAM that devs. I’m posting this because I for one am fed-up with all the comparing posts.
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It could have something to do with it, but mostly it's when a game is ported from the 360 to the PS3, because it depends on how much time and money they want to spend on it. Although it does really piss me off when people on this site call the Devs lazy. How about you give them some f**kin time to figure out the da*n system. Obviously it's going to take time to figure out a brand spankin new hunk of technology, and on top of that developing games for the PS3 or even porting is much more costly than the Xbox 360. It's even Sony's fault for failing to deliver the PS3 dev kits on time.
So everyone lay off the devs a bit, cuz without them then what would you be playin? Of course your gonna get a bad port here and a bad one there but Burnout Paradise and Call of Duty 4 are a testament that with time the developers are gradually figuring it out.
Wait...wait.. so who takes the blame then. Their mums?
you argument has 1 giant hole in it which you havent explained to us less tech savvy people.
Why can some ports be good and others not?
This FAILS
the specs u are putting out is not right ps3 as 250mgs split so total 500mgs like 360 which as 500mgs shared with spu and gpu and u left out spu and cell.... so get your facts right i can go on to prove the ps3 is more power than 360 but im not like you just more BS we will see this year when games start showing the ps3 gfx power and when they tap into it fully its going to be lot lot better next year?
I wish people that had no F'ing clue what they're talking about would stop spouting off numbers, pretending they have the smallest *iota* of what the hell they mean.
*Properly* done games will look nearly IDENTICAL ON BOTH CONSOLES.
Ports *not* done properly don't run like ass because the PS3 is any less powerful - they run like ass because developers are too lazy/poor/time-constrained to properly recode a game originally designed for a TRIPLE-CORE CPU with Unified Memory architecture to a SINGLE-CORE CPU with 6 (effective) SPEs (with their own memory pool) and the RSX with *its* own memory pool.
They consoles are radically different, architecture wise, and wrapping one's head around PS3 programming is very different than the 360 environment.