jay2

Contributor
CRank: 6Score: 223390

Devs are NOT to blame for Ports.

Ok, there's a huge reason the 360 games do look better then their PS3 counterparts when ported. That is, of cause, the hardware.
The PS3 has Less RAM both in general and for the GPU.
A quick look at the specs tell you this, 

360:

 

Custom ATI graphics processor

  • 10MB of embedded RAM (eDRAM) framebuffer
  • 48-way ALUs (parrallel floating-point dynamically scheduled shader pipelines) for Vertex or Pixel Shader processing
  • Unified shader core architecture
  • 500 million triangles per second
  • 16 gigasamples per second fill rate using 4x MSAA (16 filtered and 16 unfiltered texture samples per clock

PS3

RSX @550MHz

  • 1.8 TFLOPS floating point performance
  • Full HD (up to 1080p) x 2 Channels
  • Multi-way programmable parallel floating point shader pipelines

Ok let's look at the Main RAM
PS3 256 MB XDR
360; 512 MB UMA (Shared with GPU)
And now the video
RAM
PS3: 256 MB
360: 512 MB UMA (Shared with CPU) with 10MB eDRAM (Embedded Video Memory)
Also, the installing time’s on the PS3’s due to the slower Blu-ray loading times.

Devs can only work with what they have guys, so stop comparing and complaining about the differences in Ports and blame the real problem, the graphic's spec and the RAM that devs. I’m posting this because I for one am fed-up with all the comparing posts.

Boldy6600d ago (Edited 6600d ago )

It could have something to do with it, but mostly it's when a game is ported from the 360 to the PS3, because it depends on how much time and money they want to spend on it. Although it does really piss me off when people on this site call the Devs lazy. How about you give them some f**kin time to figure out the da*n system. Obviously it's going to take time to figure out a brand spankin new hunk of technology, and on top of that developing games for the PS3 or even porting is much more costly than the Xbox 360. It's even Sony's fault for failing to deliver the PS3 dev kits on time.

So everyone lay off the devs a bit, cuz without them then what would you be playin? Of course your gonna get a bad port here and a bad one there but Burnout Paradise and Call of Duty 4 are a testament that with time the developers are gradually figuring it out.

LastDance6595d ago

Wait...wait.. so who takes the blame then. Their mums?
you argument has 1 giant hole in it which you havent explained to us less tech savvy people.

Why can some ports be good and others not?

mightydog016587d ago

the specs u are putting out is not right ps3 as 250mgs split so total 500mgs like 360 which as 500mgs shared with spu and gpu and u left out spu and cell.... so get your facts right i can go on to prove the ps3 is more power than 360 but im not like you just more BS we will see this year when games start showing the ps3 gfx power and when they tap into it fully its going to be lot lot better next year?

ruibing6584d ago

Seriously this is a terrible representation of facts. I am an electrical and computer engineer and I don't even pretend to be able to judge performance based solely on the technology of two very different consoles.

The memory comment was just the most obvious. Saying 360's 512MB shared memory means that it has 512MB for both CPU and GPU is pretty off. It would be as if I was broke and got a paycheck for $1000 and I were to tell you I now have $1000 in cash AND in the bank. The underlining technology between the two memories are different. In fact, the PS3's XDR is arguably faster on white paper. Not to mention the fact that it is also designed under an unified memory architecture (refer to research.scea.com/ps3_deferred _shading.pdf):

"The system's unified memory architecture allows
the Cell/B.E. and GPU to exchange data through shared textures."

cputeq6586d ago

I wish people that had no F'ing clue what they're talking about would stop spouting off numbers, pretending they have the smallest *iota* of what the hell they mean.

*Properly* done games will look nearly IDENTICAL ON BOTH CONSOLES.

Ports *not* done properly don't run like ass because the PS3 is any less powerful - they run like ass because developers are too lazy/poor/time-constrained to properly recode a game originally designed for a TRIPLE-CORE CPU with Unified Memory architecture to a SINGLE-CORE CPU with 6 (effective) SPEs (with their own memory pool) and the RSX with *its* own memory pool.

They consoles are radically different, architecture wise, and wrapping one's head around PS3 programming is very different than the 360 environment.

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