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Lost Orbit Preview

From Valenka

Imagine, for a moment, being alone and adrift in outer space without a single method of communication with civilization. You might panic and deplete your oxygen supply in a matter of minutes, or you might remain suspended and floating around, pondering your life leading up to this point as you wait for the inevitable hands of fate to hold you. You might do a combination of both or something in between. Of course, that is all hypothetical for us, but in the shoes of Lost Orbit’s protagonist, it is very real.

You are Harrison, a maintenance worker who has been sent into the confines of outer space, on a mission to diagnose and repair a communications relay. As he begins his repairs, a flash of ominous light strikes and his ship is destroyed. As the narrator melodically sets the stage for the game, Harrison takes off in his spacesuit that would seem to have an infinite supply of oxygen and thruster fuel. Initially, Lost Orbit appears to be a modernized classic arcade game, as you move left and right, sometimes backward, as the action moves forward like a Star Wars introduction. However, as Harrison is simply a maintenance worker in a common suit, he has no weapons at all. His only defense his is ability to dodge and move at breakneck speed.

http://i.imgur.com/Yh9ORMP....

Lost Orbit is an exciting experience on the whole that truly tests your reflexes and concentration levels. With a thematic of speed and precision, any slight mistake can result in instant death and restarting at the nearest checkpoint. Turbo-thrusting your way through claustrophobic walls of asteroids is comparable to speeding and weaving in and out of traffic in your favorite street racing game, where all seems to be going well until you make a slight miscalculation and have a messy consequence.

As Harrison hurtles through space on his way home, there will be the discovery of more obstacles than just asteroids. Sentient machinery, aliens and automatic lasers will challenge your flight path as you move to avoid their deadly presence. It isn’t particularly detailed why these obstacles attack you, but it’s safe to assume they’re hostile forces akin to space raiders that attack anything that moves. In addition, there are not-so-deadly obstacles that provide interesting outcomes like wormholes that teleport you, pulsars that repel you like the opposite ends of a magnet, gas clouds that boost your speed and ‘obtainium’ to collect that fund your score and serve as currency for permanent upgrades.

Lost Orbit looks outstanding, offering a familiar feel that makes good use of a colorful and aesthetically pleasing art style, complete with favorable visual effects. With a central focus on high speeds and precision, the game does an excellent job of maintaining clarity in motion. There are also quite a few death animations, some of which are humorous and over-the-top. Level design is simply wonderful and in classic arcade fashion, the levels are beatable in a few minutes at most and there’s replay value within if you enjoy the challenge of improving your score and ranking. Harrison’s adventure is narrated by a soothingly melodic and fascinating voice that often offers some entertainingly tragic and emotive commentary. It adds a unique flair to an experience that certainly wouldn’t feel the same without it.

http://i.imgur.com/wTAFSZU....

Lost Orbit is available now on PS4 and Steam.

Day 8 | PixelNAUTS

oasdada4016d ago

Among other things this game is just Beautiful and the concept is v interesting

Emilio_Estevez4016d ago

The style seems pretty unique, love the look.

Xavior_Reigns4016d ago

Hmm sounds like Gravity: The Game and that's not a bad thing since this actually looks better.

PixelNAUTS_Chris4016d ago

I love that movie. I remember going to see it with Alex and thinking we're going to be compared with it until the end of time. I am surprisingly okay with that!

Xavior_Reigns4016d ago

Hmm could this be? An actual response from one of the devs himself? Hella cool! That said, I'm not saying Gravity was a bad movie, it was actually great but felt so short I was left wanting more.

As for Lost Orbit, it seems it's going to fill that want plus more.

Jorjk4016d ago

Can't wait ti try it, i love games based on quick levels and scores that you can just keep repeating to beat the score

MrxDeath4016d ago

the art in this game looks awesome , this is a great and fast
keeping my eye on this

Emperor_Blaze4016d ago

Awwww yeeeah. I love when a game comes out and says "yeah, this defies all logic, but it's awesome right?" Proves that games don't have to be realistic to be enjoyable. I'm talking to you, CoD fans!

PixelNAUTS_Chris4016d ago

Exactly. As long as the game is intuitive, there's no need for it to be 100% realistic. If in LOST ORBIT, you flew across large tracts of barren space slowly and tactically, it would be an entirely different game.

We could have made the player gather air and fuel, but would that make the game more fun? Would anyone really enjoy nearly finishing a level only to run out of oxygen and die?

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Jin_Sakai68d ago (Edited 68d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio67d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

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The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

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Once they re-evaluate exclusive all will be fine….

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Riiiiight because people will just flock back to them for one or two games per year.

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15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

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These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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