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LittleBigPlanet: Stunted by a poor financial model

LittleBigPlanet has been somewhat of a successful series for Sony and they have just unveiled their newest title in the series, LittleBigPlanet 3, for the PS3 and PS4. From October 2008 to January 2013 8 million user generated levels were created and published [1]. I am proudly a creator of two of those 8 million levels even though those levels were nothing compared to some of the amazing creations the community has done [2]. LittleBigPlanet as a series was well received with 1 and 2 getting above a 90 on metacritic [3][4] while the portable systems achieved a respectable 87 and 88 on metacritic [5][6]. The series is all about creating and sharing which was made possible by selling over, with five instalments, 12 million [7]. I know I was expecting it to be a lot more and I know the source isn’t the most reliable but LittleBigPlanet is being hampered by a problem the series should have got shacked years ago. That problem is the $60 rrp.

Like I just mentioned, LittleBigPlanet has always been about creating and sharing levels and that has generated a small core but creative community. Publishing 8 million levels is not a small feat and we shouldn’t sniff at this achievement lightly but LittleBigPlanet still only appeals to a small core. Looking closely at the sales figures shows a drop in users who bought LittleBigPlanet 2 from LittleBigPlanet 1 [7]. The difference isn’t huge but nor is it encouraging for a series that thrives in community involvement. As previously stated, I feel the problem lies in Sony charging $60 for a game we essentially build ourselves. This is not coming from a long standing critic of the series but from a long-time fan that has played all (barring the PSP versions) LittleBigPlanet games. I was not so long ago I even gave LittleBigPlanet Vita a 9.2/10 claiming it to be the best LittleBigPlanet game ever made[8] but even I must admit that Sony is charging way too much for what the game is.

Free to play is the way forward for this series. Look, before you start smoothing yourself in garlic and sharpening your flaming pitchforks I understand that free to play doesn’t always mean quality. Thanks to the mobile market, free to play has become this dirty work in the video game industry and is notorious with money draining game design. The idea of play to win and free to play are disgracefully linked with one and other. I am struggling to think of many games that have done free to play well except for LittleBigPlanet. The entire game design is built like a free to play game except we face an upfront charge.

Sony in 2013 revealed LittleBigPlanet hub for PS3 [9] which allows people to access LittleBigPlanet 1 and 2 for free. Sadly there hasn’t been much news, since the reveal, regarding this service but it was a positive step in the right direction as LittleBigPlanet offers countless costume, environment and other cosmetic packs for a small fee. Currently there are 463 different packs [10] available for the series and Sony charges a small fee per item (dependent on pack type).That right there is the bases for a free to play model.

I mentioned earlier that the series has sold adequately and that sales from LittleBigPlanet 1 to 2 dropped ever so slightly [7]. Now imagine if Sony put a LittleBigPlanet hub icon on the PS3/PS4 toolbar/XMB bar and think how many users may try it. Currently the PS4 has sold 10 million units [11] and the PS3 is sitting pretty at just over 80 million [12]. Of course there is an overlap and some PS3 units may not be used anymore but that is an impressive number that is only going to grow over time.

I feel Sony is pushing LittleBigPlanet 3 into obscurity by have an initial asking price for a game built upon community driven content. LittleBigPlanet has a large range of cosmetic packs which are clearly making a lot of money since they have brought out 463 different packs/items [10]. With LittleBigPlanet 3 launching in November [13], which is a busy period as some big franchises are releasing in the same quarter, I feel it may be overlooked as it does require a steep entry price. Sony best bet is to take a risk, not be greedy and fully make what the LittleBigPlanet series was born to do. Make LittleBigPlanet 3 a community driven free to play game for everyone to flex their creative muscles. It could cement this lovable franchise in the hearts of many.

Sources
[1] http://blog.us.playstation....
[2] http://www.officialplaystat...
[3] http://www.metacritic.com/g...
[4] http://www.metacritic.com/g...
[5] http://www.metacritic.com/g...
[6] http://www.metacritic.com/g...
[7] http://www.vgchartz.com/gam...
[8] http://n4g.com/channel/Litt...
[9] http://LittleBigPlanet.play...
[10] http://LittleBigPlanet.play...
[11] http://arstechnica.com/gami...
[12] http://www.vgchartz.com/emb...
[13] http://www.eurogamer.net/ar...

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Conzul4302d ago (Edited 4302d ago )

I love the LBP franchise....I just don't think it's gotten the ad push it needs.

Great tool for learning and building. Reminds me of a more fun version of Alice for kids, etc. My little sister actually made me a LBPK course for her birthday :P :)

Yi-Long4301d ago

All the DLC-milking is actually what's been driving me away from the serie. Putting the focus on that would make 100% sure I wouldn't go near it again.

You mention 463 items for sale right now. That just means I'm out. Done. Bye. Absolutely no LBP3 for me.

iamnsuperman4301d ago (Edited 4301d ago )

Just to note that 463 items is all the items made since LittleBigPlanet launched (since all items are backwards compatible). There is a new costume pack already announced (Thomas was Alone pack) for LBP3 but I assume there is a lot more in the works.

I am still going to buy into the series (big fan) but like you pointed out I feel less and less people will keep buying in if the keep charging $60.

tlougotg4301d ago

I think LBP has made more money then what we think. I have bought tons of dlc for my son at like 1-4$ a pop and have seen that many others have as well. I think this model works for them, however i understand your point as well. A f2p version would definitely bring more ppl into the fold and stimulate growth and make them money, im just not so sure itll pay off more than their model now.

GenericNameHere4301d ago

I see your point, but ehh. I disagree. Minecraft shows people are still willing to pay money for games about creating your own levels. Sure, it's $60 vs $20, but I think people will still pay that amount for a game like LBP, even though popularity of the series has gone way down since the LBP1. It's going to be a cute family game during the holiday shopping season, and I have no doubt it will do well on PS4. Look at Mario Maker for the Wii U. If that's going to be at retail for full price, then why can't LBP3 be?

As for the hundreds of costumes DLC... That's just cosmetics. And if you've been playing since LBP1, and any costumes you bought, you'll have access to them again in LBP3. They serve no gameplay purposes other than to show off you're willing to spend money to play as your favorite characters from other media in Sackboy/girl form. And even then, the games already have enough original costumes within the games that you're sure to at least like a few.

NerdStar74300d ago

"As previously stated, I feel the problem lies in Sony charging $60 for a game we essentially build ourselves." - Hello? Minecraft? Mario Maker?

Also it costs a lot to do what Little Big Planet does, it has a large selection of levels with all of them using different assets and obviously the creator mode. Do you know how hard it is to create a creator mode? It's essentially creating a simplified games engine within a games engine, which would be harder than simply making the games story mode itself. There's enough content to warrant full price here, don't be so stupid.

BillytheBarbarian4299d ago

All those levels and 98% are crap uploaded to get a trophy.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai32d ago (Edited 32d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio31d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing31d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9231d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit31d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing31d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9231d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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