
If you are a PS4 owner you’ve probably played Uncharted:The Nathan Drake Collection or you’ve probably started playing Uncharted 4. So here is some trivia for you about the franchise, some things you probably didn’t know. It’s obvious that Naughty Dog was heavily inspired by adventure movies and shows while developing it’s first part. After the game was announced at E3 2006, it was compared a lot to Tomb Raider. It even earned the title – Dude Raider.
Since the developers wanted to target mature audiences, they put real people in real scenarios, doing away with cartoony graphics. The lead, Nathan Drake was meant to be an everyday guy that people
could relate to. He’s an average joe. The protagonist is evident throughout the game. Every times he
makes an impossible jump or is faced with an extreme scenarios. There are subtle touches to the
gameplay as well. The studio wanted the game to look realistic, the team decided to work with motion capture throwing
away the idea of Keyframe animation. Traditionally, a different actor voices the characters and the motion capture is done by someone else. Naughty Dog decided to go with the same actors for voice and motion. A downside to this during the
production of Uncharted was that the motion capture studio wasn’t sound proof and the voices had to been re-recorded.
For some complicated scenes like melee, the studio shifted to keyframing.
All the cutscenes in the Uncharted games are made using the in-game engine to maintain consistency.
All the water effects, fire, rain, shadows and shading are from the in-game engine. The ocean level in
uncharted 3 had no preset structure. It was generated in real time.
The show stealing sequence was a train sequence in uncharted 2, which is by far one of the most
cinematics moments in gaming. The fact that the environment changes as you traverse through the train
sequence in the game is called ‘dynamic Object Traversal System’. The same tech was applied to the
crashing hotel sequence in it’s part 2. One of the bugs in the moving train sequence was that the grenades thrown by the players initially would fly back in their faces. Targeting enemies also lagged a lot in this sequence. With the success of the franchise, Uncharted 4 was inevitable. When Uncharted 4 was demoed at E3 2015, nothing happened. Nate did not move and the Naughty Dog team were forced to reset the entire
thing to get it working properly.
Developers struggle day and night to make games like Uncharted.
Bloober Team confirms its mysterious teaser marks the announcement of Layers of Fear 3, revealed on the franchise’s tenth anniversary.

Reanimal expands on Little Nightmares with cooperative puzzles, environmental exploration, and fully 3D spaces that open up the world.
This is a surprise. Now Switch 2 version has 2 modes. Quality targets 30fps ( but during test it is running between 35-39fps) and performance mode that targets 60fps.. In comparison, Series S only has 30fps mode.

WTMG's Leo Faria: "God of War: Sons of Sparta is a very interesting prologue to the series as a whole, and a welcome return to the franchise’s original Greek setting, but as a metroidvania… I mean, it’s good, but it’s nothing I haven’t seen and played dozens of times before, especially in a post-Silksong and Prince of Persia: The Lost Crown. But I still love the fact it exists. The fact it’s somewhat unambitious and smaller in scope might actually be my favorite thing about it. This is a type of game I missed from Sony, something more focused, streamlined, to the point. I’d rather have three or four games like Sons of Sparta a year then yet another live service whose servers will be shut off after just two or three months."
My all time favorite game franchise!