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I teach through gaming (What gaming has taught me).

I have the most rewarding job in the world. I teach.
I teach students of all levels, of all ages and of all backgrounds.
I believe that students are equalized and thrive on a leveled playing field once they come across a teacher who understands their differentiated needs.

A common foe in a Language Arts class is different reading skills, ranging from low, on target, to below proficiency.
When students aren't reading to the proper grade level, they haven't leveled up accordingly and then comes the grinding stages to get them at the right level to slay the boss (usually a hefty book that do not speak to their personal interests).
However, students don't always join guilds and parties to advance in their literary adventures.
It's usually the solo campaign and the dreaded game over screen if they can't overcome the small hurdles.

What can video games do to enhance, and or improve their reading skills, you ask?
We have long learned that comic books and other forms of literature do give students a sense of beginning, intermediate and advanced vocabulary.
Video games are, now more than ever, an acceptable medium to teach literature to students who fail to enjoy novels, poetry and the likes.

I have a student in Language Arts class. We will call him student B. Student B loves playing Pokemon and reading up on Pokemon.
Student B has a mental illness. Student B is on the far end of the autistic spectrum and has social/emotional issues.
It takes one small hurdle to throw off his day.
We used to bump heads at the beginning of the year as he'd just sit there and not accomplish anything. Teachers aren't glorified baby sitters. We have standards and goals to accomplish and we require all students to meet them.
I soon became aware of B's interest for gaming, especially Pokemon's RPG games. It wasn't long until I turned his assignments into a love letter to all things Pokemon.
His essays, his speeches, his small groups presentations, all represented standards and goals being met by changing one small thing. His inner motivation.

I currently have 20 students with IEP's and or 504's ( educational lingo for students who showcase learning disabilities)and I teach 150 students on a daily basis.
I am a proud gamer and I touch the heart of many by telling them what gaming has taught me. I enjoy the interaction with my students and hearing how much gaming have changed their views on literature and reading overall.

I am always on the look out for excellent games that include fantastic stories that I know my students, of all levels, will enjoy.
I am actively looking into creating a club at my school to promote literacy through different mediums with a focus on video games. While I am at the beginning stages, I am hoping to change the minds of some of my colleagues who deem gaming as a "waste of time."
I am thoroughly convinced that I am at the helm of a concept that could change the face of acceptable literature.
Capturing kids' hearts is my business and their personal success is my reward.
I am a stronger reader and a better educator due partly to gaming.
What has gaming taught you? (Leave your thoughts below).

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WeAreLegion4201d ago

That's incredible to hear! I'll bookmark this and leave more thoughts in the morning, but seriously. I love that you're doing this. I have been an advocate for teaching with video games for some time.

Fullmetalevolust4200d ago

Thank you, I had a feeling that the gaming community would respond positively to my endeavors.
My gaming friends are extremely literate, and those who didn't love books at first, have ventured into sci-fi, comic books and manga.
It can become a conduit for other types of literature.
My nieces and nephews are already literate due to the Ipad games they play an hour each day.
Gaming has an educational value that exceeds how people perceive it.

TriadGamer4200d ago

Teaching through video games has to be the future! I think you're onto a winner there! I myself learnt to read playing Final Fantasy on the Playstation, by integrating the activity or challenge into an interactive experience you can subconsciously encourage learning without actually acknowledging the true objective.

Loved the blog and I hope you have even greater success with this method in the future.

Fullmetalevolust4200d ago

I absolutely agree, I intend to start our program this quarter and collect data to present it to our school district.
I also believe that it can help English learners a.k.a learners of English as a second language.
Believe it or not, I learned English via final fantasy as well.
RPG's are often text heavy and they provide countless opportunities to learn new vocabulary.

ISHU4200d ago (Edited 4200d ago )

Superb blog mate!! Hope you do more in the future!!

rambi804200d ago

I used to teach and i can say that it was the most rewarding thing i ever did. Sadly it did not pay well. I respect the work that you do immensely.

Any game genres in particular that you want for the class?
I would be glad to donate some older games i have but you would probably have to provide some proof. Lots of scammers around. I am sure that others here would be similarly inclined

Fullmetalevolust4200d ago

I'd hate to have you part with your games, but I do use RPG's and point and click adventures, I also use visual novels on PC. It has to be a fair amount of game and literacy.

Thanks for your support. If it gets approved, I will probably have the district create a budget as part of our school goals for next year ( I have already met with my principal to create a proposal). Some parents will also see the benefits and make donations.

illgrillchill4199d ago

Great read, great story, great concept... best teacher

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Jin_Sakai23d ago (Edited 23d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio23d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing23d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9223d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit23d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing23d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9223d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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videogameschronicle.com
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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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