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DA's input #4: The curious case of "broadening" audiences.

This gaming generation is by far the most convoluted of this era. With many people connected now more than ever, we have witnessed bantering and bickering over many degrees of discussions: ranging from timed-exclusives, portability issues, graphics, online features, etc. Like a bonfire surrounded by wild primitives burning anyone and anything to appease whatever idol-in-question just to keep the flame burning. Such is the nature of anonymity and the willingness to rant out whatever and whenever without consequences.

But it does reveal one thing, is that these kinds of discussions "broaden" the audiences. Enticing people to chip-in from their best to the worst of responses by giving them soapboxes, allowing themselves to be garnered with much attention, good or bad. Heralding more and more converts willing to participate in the discussion only heat up to such a degree that it burns onto other related topics.

Yet one thing is very clear, the "target" audiences are the prey, with the discussions designed "specifically" for them. The rest were simply bystanders who feels the need to be part of the said audience by relaying non-sequitur or parroting comments that caused such a heated discussion in the first place.

So what this got to do with the topic? "Broadening" is key word we have been hearing in the gaming news lately and the term itself is being revolted associated to whatever franchise it is attached upon. The problem is that the term "broadening" is a very loose word and by no means a bad thing when it comes to gaming. After all, there is nothing wrong trying to broaden your audience - it's the stigma that is being reinforced by gaming companies that have the misguided notion they can appeal to whatever and whomever they please as if their fans are just a bunch of mindless sheep.

Let us take the recent example: Dead Space 3, co-op and cover-based shooter based mechanics. Very popular franchises that was stemmed out of those genres, which could easily cause much concern to the faithful fanbase, who played and love the game for being what it truly was. However game developers responded with such apathy that they believe that these "fans" could easily adjust to the more mainstream appeal while vying to cater to new audiences. To top it all off, they even insist that the original games were too scary backpedaling to the notion why game had to go through such drastic changes.....

unnecessary changes.

Understandably, the games do get bigger and more expensive, but the fact that these companies get the sure-fire confidence this would not backfire is quite concerning. Even the most ardent of trolls understands that if they want to get the most out of their attempts, it would be easier to attack "specific" groups' interests. Gaming journalism are not privy to such tactics either, from trolling consoles to exclusives, they know that trying to get ALL the attention from every possible audience is wouldn't exactly bear that much fruit unless they have a controversial topic which everyone could relate to .

But will they achieve this goal by "broadening" their audiences. Disgruntled fans would most likely boycott such actions, but the possibility of the alternative fans out-purchasing the old would immediately cause the franchise to move in that direction. Fact remains - having almost no faith broadening their current audiences to expand to an even stronger fanbase is cast aside to the more unstable casual audiences who may buy it - if only for the hype.

Before we can make any kind of conclusion, we must look at this at a different angle. Possibilities may be contributed to the rising cost of development, especially when AAA titles need to have a higher budget that over-eclipses what is beyond the norm. Sadly, we may not know, but to find out that these companies do not put enough faith to their fanbase that brought them to their state in the first place is a more concerning issue - one this already plaguing this entire game industry forcing them to look for alternative means for their entertainment. It may come to pass that the result would fall wayside to indie titles that lack the polish of the AAA garnish and quality that made the franchises that exists today.

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Community5030d ago
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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SimulationDaily1d 11h ago
Jin_Sakai1d 9h ago (Edited 1d 9h ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio1d 3h ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing1d 1h ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster921d 1h ago

Once they re-evaluate exclusive all will be fine….

S2Killinit1d 1h ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing1d 1h ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9223h ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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Community1d 12h ago