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How Testing Ruined Gaming

Dream Job?

You may think that being a tester would be a dream job for any gamer. While that is the case for some of you, think about what you might be giving up in exchange. Take a moment to consider how breaking the illusion games have created for you can have a great impact on how you perceive and enjoy gaming for the rest of your life.

All That Work

Do you remember the euphoric sensation you got from dinging level 85 in your favorite MMO? Do you also remember the countless hours, quests and instances you endured to achieve that high honor? The sad thing is that a Blizzard employee can achieve the same feat in just a few seconds through the wondrous miracle known as “console commands”. PC Gamers may have been doing this for years, but their exploits have largely been confined to single player campaigns. With just a few keystrokes, the developer can change nearly any metric in the game instantly. Knowing this makes all of those lonely nights in front of a monitor seem superfluous.

Makes You Bitter

There are plenty of visual bugs that annoy me as a former tester. Z-fighting, open seams, and floating point errors can really grind my nerves, but it’s the functionality bugs that give me a real headache. Seeing an AI character running into a wall or in circles can be slightly annoying, but when a system is so broken that it barely functions, I want to punch someone in the face. The Taxi system in Saint’s Row 2 is an example of a game-breaking system. In single play the system worked seamlessly; in co-op, however, it was a minefield of game crashing bugs. Now, I know as well as anyone that QA will occasionally find a bug and the developers will assess the issue and ultimately deem it “shippable”, but there comes a point where you have to say, “The QA guys employed on this project were either been lazy, or inept.”

Can’t Turn It Off!!

Once you’ve tasted the bitter-sweet nectar of QA, it can often infiltrate your mind outside of the workplace. Your eyes will become conditioned to see visual and functional flaws that remain, otherwise, unnoticeable. While there are those who can turn off their QA training, the majority of people who have spent time as a QA tester have difficulty simply enjoying a game once the QA nectar has graced their lips. Just know that if you decide to become a game tester, this could easily happen to you. You’ll no longer be able to take a casual stroll down the streets of Liberty City with no worries. You will see the flaws and seams where the veil of illusion has been pulled. You’ll know the sky is simply a giant picture put above the game world (sky box). You’ll know that under the sidewalk there is a dark void of nothingness.

Don’t Believe The Lies!

The internet is saturated with lies and misconceptions about being a tester. We’ve all seen the ads on the side of websites promising six figure incomes for the simply “playing games for a living”. The sad truth is that testers are often treated as second class citizens. There are times a developer will host a party or raffle and everyone is invited…except QA. I’ve even seen a developer go so far as to have a giveaway where “everybody gets one,” but QA is left out. Addressing the lucrative payment for being a tester… that is a drastic overstatement as well. With the exception of management, who can make a fairly decent living, you will never get rich being a tester. When I started as a tester all those years ago I was making $8 an hour. Four years later I was making $12.50 - you do the math! While I was more than content making that kind of money doing something that I loved, it was often barely enough to pay the bills.

Consider it carefully

You have to REALLY love video games to become a QA tester. The difference between “playing” and “testing” is drastic. Imagine playing your favorite case in LA Noire. Now, imagine playing that case ten times a day, five days a week for six months straight. It’s very important to keep in mind that working in QA will take your favorite past-time, and turn it into a job. Before you head on over to your favorite developer’s website looking for a testing gig, ask yourself this; “Are you willing to forever change the way you perceive and play games?”

PS: Don’t call them “glitches”. They are called bugs.

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Emilio_Estevez5441d ago

Interesting article. Do you want to inform us what you tested?

DanielRCampbell5440d ago

Sure! I cant really remember all of them off the top of my head but the bigger ones include Saints Row (1+2), Company of Heroes, Red Faction Guerrilla and Juiced 2.

DA_SHREDDER5440d ago

You were a tester for Red Faction? So tell me. Did you even play RF1? Did you not bitch about how it being that much different totally sucked? Sure destructibility was the major focus, but the original was a master piece. I'd even say it was the Metro 2033 of its time. So how much pull do you guys even have when it comes to the games? I don't mean to sound so harsh but if your QA don't you have a say in what goes on?

Hayabusa 1175438d ago

@DA_Shredder

A thousand times NO. QA have absolutely NO say is what get's put in the finished game. Developers simply DO NOT listen to QA feedback and opinions: they're only there to find bugs, and if the coder/designer get's enough pressure from a producer he/she will fix it.

The sad thing is that developers these days will bend over backwards to please the focus test group but completly ignore QA. Fair enough, I get that QA is packed with hardcore gamers with high standards, but they can come up with some good solutions as well :)

SageHonor5440d ago

This is a great articles. I knew for a while that testing isn't the haven gamers think it is. Its almost like aspring video game designers. Alot of people think its about telling people what they want in the game and then they just execute it. It's pretty much why I don't think I want to be in the video game industry anymore.

DanielRCampbell5440d ago

Thank you. I am glad you enjoyed it. Thanks for reading.

Tuxedo_Mask5440d ago

Thanks for giving us an inside look into the life of a game tester. It seems like game developers should either treat you guys better or stop with the false advertising about how grand of a job it is, preferably both. I wonder how many QA people are employed by specific game companies, especially Obsidian considering how their games are usually released full of bugs. Considering the number of reports they had to have known they were there, maybe their QA guys told them about them and they just ignored their findings.

DanielRCampbell5440d ago

A lot of studios do not have their own QA team. They deem it "unimportant". There usually is a small QA team at the publisher but they usually are there simply to assess if the game is far enough along for submission and such.

SLLCKGT5440d ago

I had a friend who was a tester at THQ, and everytime someone who say how is it he would tell them how much he hated it. He also keep saying its because he wouldn't play them, he would test them.

DanielRCampbell5440d ago

It was actually THQ that I tested for. They are...less than kind to their QA staff.

FaSCoRP5440d ago

VERY good article. I had a friend who developed games with Gameloft, mostly for iPhones, and he told me sad truth about this. Running a Java emulator with the game for hours just to verify bugs and look for glitches. He was anything but happy doing that but, it was a job at least.

DanielRCampbell5440d ago

Thank you very much. I appreciate it. You make a good point though. I forgot to mention the pain of "regression". We would have to not only find and document the bug, but we would have to spend a sizable chunk of time attempting to recreate the bug once the developer had marked it "fixed".

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai15d ago (Edited 15d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio15d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing15d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9215d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit15d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing15d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9215d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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