
Assassin's Creed games of late aren't close to as bad as most people who complain about them make them out to be.
There, I said it. Yeah, they're not award winning gaming options, but I play way worse games all the time compared to them.
Shadows, as an example, has its annoyances. Swapping between Yasuke and Naoe for situational purposes, the weird focus on season changes, and an open world that has way too much that just sits there and is never utilized. It's a good game, though. I can control the challenge level by my choices. I can increase combat challenge by playing as Naoe and not using insta-kill skills. I can increase stealth challenge by playing as Yasuke and using only the bow. How I play the game is almost entirely my choice for the majority of the game. The story is good. The graphics are good. The voice acting is good if you ignore a few weirdo NPCs.
What is your gaming unpopular opinion?
Digital Foundry writes: "It's delivering sharp, stable and convincing 4K imagery from around one quarter the native pixel count, it's competitive with PC equivalents and represents a big, big improvement over the PSSR of the past. And the notion that this upgrade may apply to all prior titles that support the older version of the technology is mouthwatering - potentially it's a system-wide improvement to the console's library."
Very cool. Such an upgrade. I am wishing I would have pulled the trigger on a Pro during the holidays when it was discounted. Can't wait to see how it upgrades other games as well.
People were wondering what took so look given that Sony co developed FSR4... but the system wide update helps fill in the blanks here. They actually made it quasi drop in with the toggle so like with DLSS you will be able to force the newest model as opposed to cutting off the old software. Somehow we got the best possible timeline for PSSR. This changes the value prop for the Pro and gives us insight into what Next Gen can offer in terms of ML support.

We are happy to share that Resident Evil Requiem – shipping today – is the first title to use this more advanced PSSR,
Today, we’re excited to announce that an upgraded version of PSSR (PlayStation Spectral Super Resolution) will be rolling out globally to PS5 Pro players in the coming weeks. PSSR is an AI library that analyzes game images pixel by pixel as it upscales them, and it’s been used to boost the effective resolution of over 50 titles on PS5 Pro to date.
Amazing. Can't wait to see the results. With PS6 potentially getting a delay, now I want a Pro...
"[...] There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR! Once the system update releases next month, try it and see, some games may have noticeably crisper graphics."
Okay this is exactly what we wanted to here. Good on Cerny's team for making this a reality.

Console Archives Dezaemon drops you straight into a retro workshop where imagination becomes firepower, inviting you to sculpt your own shoot‑’em‑up worlds with the same quirky charm that defined its original NES roots. From hand‑drawn sprites to custom enemy waves, every moment feels like rediscovering a lost era of DIY creativity. This deep dive into Console Archives Dezaemon explores how well its revived toolkit holds up today, and whether its nostalgic spark still ignites modern players looking to build, blast, and tinker.
GTA is overrated.
The best Zelda games were all from before it moved to 3D