
For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...
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Congratulations to SheenuTheLegend, our fourth day winner!
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On the fifth day, the question we have for you is "What is something in video games you thought would exist or be standard but isn't in this generation of the industry?"
Probably one of my biggest gripes in third-person games is how any object can immediately hide you or any wall can suddenly result in easily losing enemies as the camera gets too close to you and thereby shrinks your area of view. So, I'm surprised that developer techniques to have the camera ignore obstacles and "see through" things isn't more prevalent. It would just seem logical that even the people who make games would want to have less time fighting a camera rather than the enemies they design for the gamer.
I don't know if it's a limitation of engines, the continued advancement of graphics, physics, and the like, or if it's just not that important to anyone but me. I can't explain how to do it, it's out of my wheelhouse as far as programming goes, but I think any third-person game, let alone an open world one, would greatly benefit from an engine that doesn't lose characters behind objects or cause hallway fight scenarios to turn into situations where you're fighting the camera or just trying to guess what is happening overall.
"nospace lost and Shoreline Games are today very happy to announce that their jump-and-run anime game, ‘Kick’, is now in development for PC." - nospace lost and Shoreline Games.
"Belgian indie developer Business Goose Studios announces that its heartfelt puzzle game Swan Song, inspired by a true personal story, will launch on Steam on June 4th." - Business Goose Studios.

Sammy: "At this point, we’re not sure Haven Studios can ever turn around the negative sentiment that’s stuck to Fairgames ever since it was revealed in 2023.
The title got a worse reception than Concord, which would go on to release and subsequently be shut down within weeks. And yet, the project somehow persists."
"According to Henderson, the release’s visual style has been toned down from its reveal trailer, and it’s now grittier and less colourful, resembling something like Call of Duty or The Division."
How can you make the art style even worse than it already was??
If it’s been 3 years since it was announced and it’s still “not fun” where the head of the studio along with other top developers have left then maybe just f****** cancel it
Oh no no…Bluepoint needs to close instead
I’m honestly buying into the tin foil hat theory that Herman Hulst is being scrutinised by higher ups and if he cancels this game he’s in bigger trouble than he already is. It’s like he truly believes it’ll turn out as a win for him.
Just cancel it, pretty much everything Jim did has hurt the PlayStation Brand, and needs to be excised.
Good. I love seeing Jim Ryan’s Live Service bs get destroyed. PlayStation is healing.
Great storytelling in an open world.
God of War did a phenomenal job with storytelling in an explorable, albeit not open, hub world. Were this game an open world, it would have been the only game to counter pacing issues in an open world narrative.
That's not to say there aren't great open world games with great stories. Witcher 3, Horizon Zero Dawn, and RDR2 come to mind, but with the plethora of side quests and collectibles, these game's stories feel shelved for hours at a time. God of War did something awesome; they had great dialogue to fill the gaps in empty space. Even at the end of side quests, I felt as though father and son were growing closer, which was one of the main pillars of the game narrative.
I thought more opened ended choices would be found in more games. Not necessarily every game being open world but less a to b, b to c and so forth. I immediately think of a breath of the wild and how you could do anything in any order and then go fight the final boss. So ultimately it is kind of nice to never have to follow the same path through every play through. Even just being able to play as different characters and having different interactions can make peoples play through’s different.
Locked 60 FPS on all games
Choice that actually matter. Way too many games give you the impression of choice but regardless of choice story moves forward
I really hope next Gen more games actually give us the option to make impactful changes in story. Playing RDR on ps3 I was playing through John's story when at multiple times game should have presented the player with the option to choose a path
Developers keep pushing graphics because that's eye candy yet stuff like story and enemy AI for example are secondary
With more power I still think developers will push graphics. Gameplay is king and gameplay needs to innovate. David Jaffe in my opinion is right when he says that in 4-5 years gamers will start to get burn out because almost all AAA games will play and feel the same. AAA developers rarely leave their comfort zones
60fps. I know this is up to developer discretion, but it seems most devs these days opt for 30fps and prettier visuals than the smoother 60fps. I used to be in the "30fps is just fine for slow games" camp, but there's no denying that it improves the experience more than a minor visual bump.