auen1

Trainee
CRank: 5Score: 11480

Privateers on the Electronic Bay

Take a trip to the high seas about two centuries ago and you'd find yourself in a precarious position: trying to navigate the tumultuous waves while also hoping to steer clear of pirates looking to claim your ship and its contents for their booty. Now come back to the modern day and imagine the same scenario. Outside of perhaps the region near the horn of Africa, it is difficult to think such a travesty could befall most people. It is a common misconception that pirates are armed mercenaries who ransack marine vessels with no regard for the victims. The truth is that pirates can, and do, take many shapes and forms.

These days it is far more common for pirates to sit behind a computer, running software, trying to find back-doors and exploitations of programs and hardware designed by what many people see as faceless corporations. The truth is a far cry from that though. The faceless corporations are the ones who distribute, market, and finance the intellectual property which is being exploited, but it is developed primarily by teams of innovators. These collective minds work together in order to come up with new ideas and inventions in the hopes of designing products that will have mass appeal and/or be profitable. Unfortunately, when people decide to obtain or exploit their product, illegally, they are doing a great disservice to the people who poured so much into making their dream a reality.

Copyright infringement has turned into a widespread pandemic, affecting industries such as film, music, and interactive media. With the proliferation of digital media, it's no surprise that profits for the music and film industry have declined steadily over the past few years. It's easy to imagine an exodus of talent from these respective industries into a more profitable venture.

A large portion of people will disagree with my assessment, but the writing is clearly on the wall. Eventually the companies which have seen losses will find a way to rebound, and the consumers are the ones who will lose in the long run. Prices will increase, hurting the average customer, and the people who were once pinnacles of their respective fields in these stagnating industries will be finding a different outlet for their concepts, ones which will be harder to exploit and will be more profitable for them. This in turn will lead to mediocre products, and a diminished quality.

SMOK3xFFx5430d ago

"These days it is far more common for pirates to sit behind a computer, running software, trying to find back-doors and exploitations of programs and hardware designed by what many people see as faceless corporations."

That sounds more like a hacker to me. Well writen blog though.

http://en.wikipedia.org/wik...
http://en.wikipedia.org/wik...

5430d ago
5429d ago
40°

It's Official: Resident Evil Requiem Uses Sony's Brand-New PSSR Upscaler

Digital Foundry writes: "It's delivering sharp, stable and convincing 4K imagery from around one quarter the native pixel count, it's competitive with PC equivalents and represents a big, big improvement over the PSSR of the past. And the notion that this upgrade may apply to all prior titles that support the older version of the technology is mouthwatering - potentially it's a system-wide improvement to the console's library."

Read Full Story >>
digitalfoundry.net
Storm2345m ago

Very cool. Such an upgrade. I am wishing I would have pulled the trigger on a Pro during the holidays when it was discounted. Can't wait to see how it upgrades other games as well.

repsahj24m ago

Impressive! Best console version of the game! Really a treat for Pro owners.

hiawa2319m ago

Looks really good on the Pro.

Eonjay14m ago

People were wondering what took so look given that Sony co developed FSR4... but the system wide update helps fill in the blanks here. They actually made it quasi drop in with the toggle so like with DLSS you will be able to force the newest model as opposed to cutting off the old software. Somehow we got the best possible timeline for PSSR. This changes the value prop for the Pro and gives us insight into what Next Gen can offer in terms of ML support.

30°

Upgraded PSSR upscaler is coming to PS5 Pro Announcement

We are happy to share that Resident Evil Requiem – shipping today – is the first title to use this more advanced PSSR,

Today, we’re excited to announce that an upgraded version of PSSR (PlayStation Spectral Super Resolution) will be rolling out globally to PS5 Pro players in the coming weeks. PSSR is an AI library that analyzes game images pixel by pixel as it upscales them, and it’s been used to boost the effective resolution of over 50 titles on PS5 Pro to date.

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blog.playstation.com
Storm2344m ago(Edited 44m ago)

Amazing. Can't wait to see the results. With PS6 potentially getting a delay, now I want a Pro...

Eonjay20m ago

"[...] There will also be a system software update at that time; selecting “Enhance PSSR Image Quality” in Settings on PS5 Pro will allow you to experience the new PSSR with any PS5 Pro games that currently support PSSR! Once the system update releases next month, try it and see, some games may have noticeably crisper graphics."

Okay this is exactly what we wanted to here. Good on Cerny's team for making this a reality.

30°
7.4

Console Archives Dezaemon Review – When DIY Shoot‑’Em‑Ups Hit Retro Overdrive |GLG

Console Archives Dezaemon drops you straight into a retro workshop where imagination becomes firepower, inviting you to sculpt your own shoot‑’em‑up worlds with the same quirky charm that defined its original NES roots. From hand‑drawn sprites to custom enemy waves, every moment feels like rediscovering a lost era of DIY creativity. This deep dive into Console Archives Dezaemon explores how well its revived toolkit holds up today, and whether its nostalgic spark still ignites modern players looking to build, blast, and tinker.

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gertlushgaming.co.uk