
Take a trip to the high seas about two centuries ago and you'd find yourself in a precarious position: trying to navigate the tumultuous waves while also hoping to steer clear of pirates looking to claim your ship and its contents for their booty. Now come back to the modern day and imagine the same scenario. Outside of perhaps the region near the horn of Africa, it is difficult to think such a travesty could befall most people. It is a common misconception that pirates are armed mercenaries who ransack marine vessels with no regard for the victims. The truth is that pirates can, and do, take many shapes and forms.
These days it is far more common for pirates to sit behind a computer, running software, trying to find back-doors and exploitations of programs and hardware designed by what many people see as faceless corporations. The truth is a far cry from that though. The faceless corporations are the ones who distribute, market, and finance the intellectual property which is being exploited, but it is developed primarily by teams of innovators. These collective minds work together in order to come up with new ideas and inventions in the hopes of designing products that will have mass appeal and/or be profitable. Unfortunately, when people decide to obtain or exploit their product, illegally, they are doing a great disservice to the people who poured so much into making their dream a reality.
Copyright infringement has turned into a widespread pandemic, affecting industries such as film, music, and interactive media. With the proliferation of digital media, it's no surprise that profits for the music and film industry have declined steadily over the past few years. It's easy to imagine an exodus of talent from these respective industries into a more profitable venture.
A large portion of people will disagree with my assessment, but the writing is clearly on the wall. Eventually the companies which have seen losses will find a way to rebound, and the consumers are the ones who will lose in the long run. Prices will increase, hurting the average customer, and the people who were once pinnacles of their respective fields in these stagnating industries will be finding a different outlet for their concepts, ones which will be harder to exploit and will be more profitable for them. This in turn will lead to mediocre products, and a diminished quality.

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For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

CGMagazine writes: "And as I said, the actual game of Kiln is so genuinely boring that playing it to unlock the creative tools was such a massive chore that I genuinely started to resent it by the end. Battling is a monotonous button masher. There are only five arenas, and despite being based on different gods from various mythologies, none are particularly memorable in visual style or music. And it’s all just such a homogeneous mess of nothing."
"These days it is far more common for pirates to sit behind a computer, running software, trying to find back-doors and exploitations of programs and hardware designed by what many people see as faceless corporations."
That sounds more like a hacker to me. Well writen blog though.
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