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60°

Is the internet destroying E3?

E3 – it’s an acronym that’s etched into every gamers mind. Anyone and everyone dreams of one day attending the show in person, but could that dream soon be over?

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Community5124d ago
NYC_Gamer5125d ago (Edited 5125d ago )

The net is not killing E3 if anything the rumors/leaks add more hype for many game forum users... I don't wanna attend E3 though would rather visit Pax or Gamescom since those events are more us gamers to test out things/social...

SovereignSnaKe5124d ago

-Word, I'm going to Gamescom in August!, totally excited about this! :)

WeskerChildReborned5124d ago

Nah if the internet was to destroy E3, it would do so by leaking information that is suppose to be used at E3. If anything, the internet is actually building E3 up by having rumors of what's to come at E3.

tweet755124d ago

i always thought more companies should "leak" false info online and come out with surprises at e3 that people were not told about

FinaLXiii5124d ago

Errm no its actually hyping it alot.

Enmson5124d ago

no, it actualy helps me to watch it live ')

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Cockney39d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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lodossrage40d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman39d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb39d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.