
Chris Young writes: With such an overloaded market, shooters seriously need to innovate to give players what they want. I am not going to pick on first person or third because both are oversaturated with Ghost Recon and Call of Duty knockoffs. Gears of War took a different approach by requiring players to focus on a cover mechanic while in battle, and as the fans will tell you, it worked. 5th Cell’s Hybrid borrows this principle, enhancing it by requiring the player to jump from cover to cover without free movement.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Sounds like an interesting take on the genre.
Excellent preview. I look forward to seeing how this game turns out.
Seems like it could be bueno
Thanks,
It was interesting.